[07.02.2021] 0.7.60t added main menu changelog added test version changelog fixed PTDM ending when tean score set to 0 decoupled UltraTactical and Survival modifiers [06.04.2021] 0.7.59t GFX rehaul - toon stylized: new fonts new roadmap new logo new icon HUD improvements: added health and ammo bars added right aligned kill log added outlines instead of shadows reworked buttons/screens in main menu main menu tweaks music files kept in memory compressed rearranged home and bots in menu fixed main menu 21:9 issue faster change weapon speed 0.25->0.22 flakcannon remade improved platforming added cam speed, shake and flash settings smaller weapon light radius fixes for motion sickness camera better throw flag unstuck better dragunov sounds disabled stun by default gostek stops immediately on grab ladder better ladder anims default spec view and start spec view lower camera depth fixes for z fighting cleanup - less build size bot doesnt go far for powerups bot more likely to engage enemy fixed oneshot modifier allowing other weapons bases interface has small irrelevant icons hit crosses are default added sound to jump side fixed camera lerp issues fixed double player / invisible player issue fixed player not turning into ragdoll issue fixed flag stuck issue added sound on [B] - weapons show/pick fixed [B] not picking weapon after map change added [B] show/hide text fixed weapon rotation on soldier fixed start camera pos and fov removed ground explosion fixed aim origin on chainsaw fixed targetframerate=0 blocking game items blink faster the closer they are to despawn tidied graphics settings fixed jetsallowed not working due to standardmodifier added initial push force to help with running up slope added muzzle collision sniper line explosion light is modified by weapoonlightintensity from core settings added specator controls added fog map settings bots by default harder fixed bow cursor old maps get moved to Custom/Old fixed double chat on server added outline to screen icons fixed weaponry appearing after pressing enter fixed menu pings not timing out smoothed camera movement removed cursor dissapear on death added screen shake, screen flash and camera speed settings if team empty auto balance force if players leave game ends fixes for sidebarriers modifiers fixed no collision on team base camp multiple bases allowed basecamp base roof is set only if nothing above fixed large blood on limb explosion spectator cam in bounds flakcannon won't shoot immediately after firing fixed barriers moving on esc menu and after game ends removed nag screen on designer added horizontal stopping on ladder fixed configs not resetting after returning to custom battles added left, right, top, bottom map dims Configs: can change zdistance of game camera without affecting fog New gamemodes: Progressive TDM Progressive CTF Progressive Reverse CTF New maps: added ctf_silo, ctf_laos, ctf_snakebite, ctf_dogbite, ctf_hormone, tdm_silo New modifiers: added slomovement modifier added survival added explosionstun modifier added reverse flags modifier added Fog Of War added Ultra Tactical modifier level designer rehaul: added protoshapes added generic map props map background uses gradient added vertex coloring added texture details voxels terrain removed gen maps removed maps can use custom colors for lighting/fog added map fog and sky color changing in editor added basic undo added arrow keys prefab controls designer added map texture scale setting added more variables for controlling map texture designer refreshes on mouse up only fixed loading saved maps after saving last map save/load is saved fixed graphic settings different in designer better sky gradient controls [29.01.2021] 0.7.29 + fixed flag getting stuck after drop or explosion issue + flag maintains base center position if near base [27.01.2021] 0.7.28 + fixed flag sync issue + better flag unstucking + fixed pressing B not unhiding weapon menu issue + higher sound limit on low quality settings [23.01.2021] 0.7.27 + added new weapon: Desert Eagles + added new gamemode: Team Deathmatch + added perfect hitboxes + darDar's weapons balance + spawn nades lowered to 1 + max nades lowered to 2 + max player velocity 25.5->26.5 + chainsaw damage is dependent on hitbox penetration + less explosion force on flag + fixed no flag grab sound + flag cant be capped after game ends + added no damage after game ends option + less cam shake + less cursor spray on bink + fixed not being able to alt emote after death + added physicsobject config component for setting mass and such + can modify explosion force on object + added additional makarov fire sound + lowered default AutoShutdown to 12hrs + fixed leaderboard kills not registered sometimes Editor: + fixed saving file with same name + fixed selecting objects that are covered by other objects + fixed selecting ramps and curves + added selected object outline [09.01.2021] 0.7.23 + added ctf_guardian, ctf_trap, dm_bigfalls, dm_daybreak + fixed close shots hitreg + slightly bigger hitbox + chainsaw slightly shorter distance + removed turning around during s1 superman + slower horizontal jet speed x0.88 + added horizontal jets force modifier + removed tent from ash + fixed large maps sync + quick join works with non-official servers + fixed ragdoll collision with ramp and curve object Editor: + fixed standard map saved to custom folder + fixed saving object duplicates + fixed nextmap issues during loading map or waiting for others to join Server: + added loadcycle command [12.11.2020] 0.7.22 Gameplay: + gostek gravityscale 1->1.25 (increased jump and jets forces to accomodate) + removed stomp + smoother superman reverse + added bink (Dragunov, Barrett) and selfbink (Ak, Rheinmetall) + movementspray removed for all weapons + fixed flag not falling thru rails Flag: + added drop flag button [Z] + fixed spawning on free flags returns it + fixed carried flag (and weapons) destroyed when player disconnects + fixed flag (and weapons) not inherting dead body velocity + fixed throwing flag into ceiling and getting it stuck + fixed flag sync when returned or dropped + fixed double flags issue + fixed issues causing flag desync, non-capturable and double flags Improvements: + improved bullet hits sync + weapon reload doesn't reset on nade + faster knife pickup after throw + added throw animation + increased limb dismembers tolerance + jets disabled if jets 0 in standard modifier + gostek inputs disabled if using Alt + weapon menu shows up next time after cancelled with B + spectator cam stays in place + can emote a while after death + camera slower when zooming + longer staying jets stream effect + player damage/gore less dark + removed too long floor in basecamp + much higher weapon throw velocity + detached weapon throw from dropvelocity variable Bugs: + fixed weapon/animation stuck if nade exploded in hands while reloading + fixed chainsaw not working when holding fire and changing weapon + fixed ctrl+v switching to free cam + fixed url join + fixed weapon menu hiding issue + fixed throw weapon angle + fixed player indicator and chat rotated when spawned on slope + fixed cursor moving to middle on weapon menu + fixed chainsaw not glowing + fixed cant shoot when mouse hover over kill log + fixed help not showing + fixed weapon menu exiting by mistake + fixed weapon menu can't click immediately + fixed nojets modifier not working UI: + added gather button in menu + fixed login window appearing on url join + increased head chat limit to 42 characters + limited player names to 30 characters + fixed movementspray always affecting cursor + fixed long player names not fitting in killlog + added secondary key (Enter) for chat Maps: + added ctf_rotten, ctf_stahlwerk made by darDar + improved ctf_strike + fixed laos collision - moved middle buddha backwards + optimized laos particles + optimized bg textures on laos and nevada Server: + added rcon command "say" rcon" + improved error handling when loading jsons + added player joined/left with account id + fixed crash on loadmap that doesnt exist + loadmap can use rules acronyms eg. ctf + removed RR frm default cycle + added log msgs for cap/rem flags + fixed issue causing custom configs to be erased Experimental: + added TrenchWars gamemode (experimental) + added MoreGravity modifier [27.11.2020] 0.7.18 + less ground drag (momentum isn't lost so much) + increased max velocity slightly / decreased max jets velocity slightly + added superman auto-jet horizontally (hold superman key [shift]) + added superman 360 with superman + jet key + transition to superman takes a bit more time + spawn armor time -> 1.2s + spawn armor stops on fire, change weapon and grenade + improved gostek glow on spawn + improved cursor player names visibility + improved killog font visiblity + fixed too much movementspray + movement spray is minimized with crouch + glow objects work for all graphic settings + added sharpen default at graphics 5 + fixed games list refresh erroring out if too much requests + fixed shininess on gosteks + removed weapons model from basecamp + fixed net lag capsules appearing + optimized laos scenery + optimized glow objects + optimized explosions and hits + optimized modifiers + optimized flag cloth + optimized property syncing + optimized weapon meshes + optimized dynamic lights shadows + optimized bullet creation [24.11.2020] 0.7.17 + added killlog + improved nade/knife hit registration + removed weapon menu dissapearing with move keys + added spawn armor glow indicator + fixed clones spawning issue + knife can go through obstacles + fixed knife stick angle + ctf_strike layout changed - flag and spawns moved + weapon balance for longer lasting fights and less bullet push (thx to iMPUcz) + Spas now has point blank enabled + MP5 has a larger clip + Dragunov RoF reduced + chainsaw damage increased + fixed MovementSpray (and added to dragunov, flak, barrett) + added kill info to console log [31.10.2020] 0.7.15 + added secondary: chainsaw + added halloween masks + added body damage blood/gore + more bloody blood splats + fixed 3 weapons change when carrying flag + faster and less bright screen flashes + added skin detail texture + added generic quick join button + increased quick join ping to 300 + [server] added game cycle shuffle + [server] fixed first map from cycle doesnt use condition + [server] new conditional default cycle with 4 gamemodes [22.10.2020] 0.7.14 + added maps ctf_strike, ctf_magpie + replaced ctf maps with dm version: dm_corazon, dm_regain + removed knife bouncing + nades less bouncy + rheinmetall, tec-9, kalash and minigun tweaks (iMPUcz/Numerite suggestions) + fixed cobra and generic lower terrain view obstructed + smoother camera zoom in/outs + less zoom out on spectator + lowered laos texture quality + fixed medkits on top of map + fixed potential respawn issue + fixed bots issues with getting stuck + fixed bots not using jets where appropriate + fixed some dumb bot pathing + fixed bots not crouching in low areas + bots now roll around + faster waypoint generation on map load + more optimized waypoint generation + fixed kill leaderboards issue [15.10.2020] 0.7.12 + added maps ctf_regain, ctf_corazon, ctb_gen_generic + nade - more speed and more arc (s1-like) + knife a bit more speed + explosion stun only if damage > 0.5 + fixed bots not shooting barrett + zoom in on death + added generic map scene (as placeholder) + ctf_division and dm_jumpkick use generic level + improved basecamp ceiling collider for bots + weekly top changed to all-time + added url for join (s2://[ip]:[port] eg. s2://56:32:21:21:33073) + [server] added commands: setteam, listplayers + [server] added webrcon support (http://www.webrcon.com) + [editor] fixed objects with non zero wont snap to 0 [03.10.2020] 0.7.9 + added new dm_katang + added above player chat texts + added self-explosion stuns (larger boosting velocity) + fixed respawn to spectator + better flag score effect + ctf/ctb matches time increased 8->10 mins + fixed not able to shoot after nade explodes in hands + spawn armor removes after player moves or shoots + added HUD notifier texts to console + fixed map editor crash on load map + fixed everyone in blue if autobalance off + [server] fixed incremental patches not working [02.10.2020] 0.7.7 + improved network smoothness + a bit more knife friction + a bit more red blood + fixed respawning issue + multiple kill buffer increased 1.5s->3s + removed help videos (also crash on some systems) + added dm_ash to dm cycle + fixed dropkick when running on ground + removed left to cap text + fixed opening browser on game start + fixed mouse cursor issues [30.09.2020] 0.7.6 + added ctb_gen_cobra + rearranged and scaled HUD + added CTB bases HUD + added cursor sensitivity settings + smaller CTF flag + added quick join gamemode multiplayer buttons + dragunov faster 0.43->0.35; clip lowered 8->6 + fixed balancing issue + fixed respawning issue + added max respawn time 10s + fixed bug reporter destroying chat + fixed popup buttons not working + added popup msg if servers downtime + removed stun sound + fixed player going out of map side bounds + weapons menu only closes after primary picked + removed basecamp weaponry button (temporarily) + autoservershutdown default to 24 + added rcon command: addmodifier [modifier]; removemodifier [modifier] [26.09.2020] 0.7.2 + added OneShot, SniperOnly and KnifeOnly modifier + fixed autobalance swithing alive player + removed stock music + twaeked respawn times + fixed some spawning issues + knife/nade has more friction + knife/grenade throw has a bit of an arc (s1-like) + grenade inherited velocity 0.5->1.0 (s1-like) + knife inherited velocity 0.5->0.0 (s1-like) + lowered volume of stun sound + fixed flag cap issues + nicer colors on dm_ash + ctb_gen_jarhead lowered max height + added network settings to client.json + fixed some net/lag issues + fixed players not assigned for player just joining + added Cycles/Custom directory + fixed non ascii characters in chat + added switch team button + fixed config wipe + backflip improved (normal jets during roll) + inherited velocity config in knife/nade not in gostek [24.09.2020] 0.7.1 + net/lag issue tweaks + fixed various issues after server disconnection + respawn only after weapon menu closed + dragunov shots to kill 2->3 + more force for jump up + tweaked jump side angle + a bit more jets + weapons menu shows up faster after death + better weapons menu hide handling + fixed possible respawning issues + fixed no message when joining max players server + connecting popup max time 3s + [dedi] added autoshutdownserverafterhours config + tweaked rolling animation + fixed gostek twitching on bike + fixed possible spawning issues + games list - default sort by players + lowered default main menu music volume + less respawn time in ctf with lots of players + added facebook social button [22.09.2020] 0.7.0 - STEAM EARLY ACCESS + fixed help keys displaying wrong keys + fixed random weapon all the time if not selected in weaponry + added dropkick sound + updated roadmap + removed debug slow time with ctrl+g (only in debug mode) + fixed netstats not reset on new scene + faster display of tutorial keys + fixed ping sorting in servers list [21.09.2020] 0.6.99 + fixed CTB bots stuck + fixed terms button + fixed autobalance issues in custom battle + added motorbike sound + fixed rolling sync issuies + fixed flag sync issues [20.09.2020] 0.6.98 + fixed bots aim + added terms after first login + fixed scrollbar in servers list + reenabled unity crash reporter + fixed family filter off still censoring chat + added tutorial caption on play button + [server] games cycle file is specified in autoconfig.ini now + [server] added server name to log [16.09.2020] 0.6.97 + netcode fixes + added gore and bloody soil 2020 music + added one man army game music + more angular drag on bodies + less time for notifier texts + notifier a bit lower + fixed generated ctf map respawn + fixed issue on tampered packet + horizontal speed more like s1 + fixed flag stays in place after drop + fixed respawning issues + fixed chat dissappering on weaponry + better disconnect/exit handling + disabled throwing nade and shooting at the same time [15.09.2020] 0.6.93 + added dropkick + bullet damage based on speed of bullet + bullet damages adjusted to new speed-based damage + bit more damp over distance to bullets + fixed gostek over2 gostek collisions + added +10 score when capture flag + fixed chat opening during bug report + removed auto-shutdown server + better visiblity for hit markers + new colors for ctf_division + removed cursor health display for enemies [11.09.2020] 0.6.90 + added exact damage indicators + tweaked throw knife forces to resemble s1 + modified grenade throw position above head + removed disabling entire backgrounds in lo-fi mode + removed force background option + added background dim option + added weapons can be selected with keys + fixed team players health not showing when mouse hover + removed no sniper line if muzzle collided + fixed weapons not showing after already selected and pressed B + cursor can't get so large + synced weapon throw start pos + can hold throw weapon without throwing + fixed emote menu staying after weaponry shows + fixed idle animations + fixed smoke command + improved map backgrounds visiblity + disabled unity crash reporter // MULTIPLAYER BETA PATCHES - NO LOGS [23.06.2020] 0.6.30 - DEMO PATCH + faster nade throwing + fixed issue with rapid nade throwing + configs can be configured in game menu + faster ladder climbing + gravity -15.5 -> -16.5 + fixed patrons list in certain resolutions + added better patron explanation + fixed flag pickup glitches + kill cam shows only players [19.06.2020] 0.6.28 - DEMO PATCH + active patrons are immortalized in in-game credits + sniper line indicates fire interval + tec-9 slower and heavier bullets + m79 bullet more gravity + added flag throw + added weapon menu after warmup + fixed flag not returning after warmup + 4 players required for ctf + fixed barrier not killing bots + fixed patrons list not showing patrons + using persistent data path if base not possible + updated roadmap + added THD splash screen + global damage scale 0.75 -> 0.9 + fixed flag pickup issues + added barrett and flakcannon icons + improved superman jet anims + added hq radial menu background + fixed save preset button + fixed bullets not dissapearing + fixed flag simulating when ESC + fixed autoupdater removing user files [17.06.2020] 0.6.27 - DEMO HOTFIX + fixed startup/locale issues [16.06.2020] 0.6.25 - DEMO HOTFIX + removed steam authentication for demo + fixed patrons list aligment in 21:9 [16.06.2020] 0.6.24 - DEMO PATCH (Steam Game Festival) + added Capture the flag + added ctf_cobra + added weapon Barrett + added weapon Tec-9 + added weapon Flak Cannon + reworked fogs on all maps + improved jump anims + gostek help uses proper input + added song "Necromancide" + core settings damage scale 1.0->0.75 + more visible settings fonts and buttons + input saved to client.json + added patreon contributors list in credits + improved roll forces and roll animations + makarov slower fire rate + nade damage 1.1->0.9 + revamped gamemode thumbnails + added limb stubs and better splats + better stun drag and animation + custom battle / main menu alignment fixes + more speed needed for superman stun + less gloss on soldier skin + weapons have bigger pickup triggers + added weapons collision sound and effects + slower weapon change + improved air run animations + more crunch on gun and explosion sounds + fixed spas pellet sound + fixed shell sounds + larger weapon lights + new direction arrow + fixed makarov grip + fixed aim angle when firing + improved prone look up animation + smoother stun transitions + better colors on rheinmetall + bot paths improvements + fixed bots teams messed up in custom battle + settings can scale weapon light + fixed weapon pickups glitch when many weapons + impact angles fixed + fixed bullets not hitting hitbox [23.04.2020] 0.5.45 - DEMO HOTFIX + jumps forces tweak + less wall jump force + jump anims tweak + global weapon kick back 0.9->0.6 + fixed discord required to open [22.04.2020] 0.5.43 - DEMO HOTFIX + added Discord integration + fixes autopatcher + fixed in-game popup not closing [22.04.2020] 0.5.40 - DEMO PATCH + s1-like backflip and rolls + s1-like jets + s1-like crouch speed + s1-like explosion forces + minimized stun time + superman button works as toggle or hold + superman can go thru platforms + disabled enemy collisions by default + a bit faster m79 bullet + wider more visible bullets + added aspect ratios support including 21:9 + disabled dynamic zoom + new gradient skies + Laos and Nevada scenes improved + multiple generator additions and fixes + added in-game resolution change + added in-game input config + added sniper line toggle + added ragdolls client setting + added gif recording to graphic settings + removed decals by default + camera bounds adjusted + added sharpen fullscreen filter + bots better air waypoint handling + non-ragdolls don't slide and timeout faster + better tutorial key blinking + help key is now F11 + smoother cam transition on bullet time + added quit button + added spectator tilt variable + fixed punch + ragdoll can fall into foreground + removed game launcher + fixed spas available in OMA at start + demo ends after 2nd map [27.03.2020] 0.5.38 - DEMO PATCH + superman button is a toggle + inverted superman + added x assecondary key for superman + "eternal" weapon swapping [27.03.2020] 0.5.37 - DEMO PATCH + superman button resembles s1 prone + superman + jets aims at cursor direction + more visible tutorial + ESC for cancelling + improved gif recording offset + more vertical boost from backflip [26.03.2020] 0.5.36 - PUBLIC DEMO RELEASE [23.03.2020] 0.5.33 - TEST DEMO RELEASE