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This is the complete list of members for DG.Util.Mathfx, including all inherited members.
Approx(float val, float about, float range) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Approx(Vector3 val, Vector3 about, float range) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Berp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Bounce(float x) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Clerp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Coserp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
CubicBezier(float t, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
GaussFalloff(float distance, float inRadius) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Hermite(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
IntersectPoint(Vector2 start1, Vector2 start2, Vector2 dir1, Vector2 dir2) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
IsNearBezier(Vector2 p, Drawing.BezierPoint point1, Drawing.BezierPoint point2, float rad) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
IsNearBeziers(Vector2 p, Drawing.BezierPoint[] points, float rad) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
IsNearBezierTest(Vector2 p, Drawing.BezierCurve c, float accuracy, float maxDist) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Lerp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
NearestPointOnBezier(Vector2 p, Drawing.BezierCurve c, float accuracy, bool doubleAc) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
NearestPointOnBezier(Vector2 p, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
NearestPointOnCircle(Vector2 p, Vector2 center, float w) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
NearestPointStrict(Vector2 lineStart, Vector2 lineEnd, Vector2 point) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Normalize(Vector2 p) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
RotateVector(Vector2 vector, float rad) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
Sinerp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
SmoothStep(float x, float min, float max) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
ThreePointCircle(Vector2 a1, Vector2 a2, Vector2 a3) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |