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My Project
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This is the complete list of members for DG.Util.Mathfx, including all inherited members.
| Approx(float val, float about, float range) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Approx(Vector3 val, Vector3 about, float range) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Berp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Bounce(float x) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Clerp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Coserp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| CubicBezier(float t, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| GaussFalloff(float distance, float inRadius) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Hermite(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| IntersectPoint(Vector2 start1, Vector2 start2, Vector2 dir1, Vector2 dir2) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| IsNearBezier(Vector2 p, Drawing.BezierPoint point1, Drawing.BezierPoint point2, float rad) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| IsNearBeziers(Vector2 p, Drawing.BezierPoint[] points, float rad) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| IsNearBezierTest(Vector2 p, Drawing.BezierCurve c, float accuracy, float maxDist) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Lerp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| NearestPointOnBezier(Vector2 p, Drawing.BezierCurve c, float accuracy, bool doubleAc) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| NearestPointOnBezier(Vector2 p, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| NearestPointOnCircle(Vector2 p, Vector2 center, float w) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| NearestPointStrict(Vector2 lineStart, Vector2 lineEnd, Vector2 point) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Normalize(Vector2 p) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| RotateVector(Vector2 vector, float rad) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| Sinerp(float start, float end, float value) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| SmoothStep(float x, float min, float max) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |
| ThreePointCircle(Vector2 a1, Vector2 a2, Vector2 a3) (defined in DG.Util.Mathfx) | DG.Util.Mathfx | inlinestatic |