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DG.Util.Mathfx Member List

This is the complete list of members for DG.Util.Mathfx, including all inherited members.

Approx(float val, float about, float range) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Approx(Vector3 val, Vector3 about, float range) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Berp(float start, float end, float value) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Bounce(float x) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Clerp(float start, float end, float value) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Coserp(float start, float end, float value) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
CubicBezier(float t, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
GaussFalloff(float distance, float inRadius) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Hermite(float start, float end, float value) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
IntersectPoint(Vector2 start1, Vector2 start2, Vector2 dir1, Vector2 dir2) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
IsNearBezier(Vector2 p, Drawing.BezierPoint point1, Drawing.BezierPoint point2, float rad) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
IsNearBeziers(Vector2 p, Drawing.BezierPoint[] points, float rad) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
IsNearBezierTest(Vector2 p, Drawing.BezierCurve c, float accuracy, float maxDist) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Lerp(float start, float end, float value) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
NearestPoint(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
NearestPointOnBezier(Vector2 p, Drawing.BezierCurve c, float accuracy, bool doubleAc) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
NearestPointOnBezier(Vector2 p, Vector2 p0, Vector2 p1, Vector2 p2, Vector2 p3) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
NearestPointOnCircle(Vector2 p, Vector2 center, float w) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
NearestPointStrict(Vector3 lineStart, Vector3 lineEnd, Vector3 point) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
NearestPointStrict(Vector2 lineStart, Vector2 lineEnd, Vector2 point) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Normalize(Vector2 p) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
RotateVector(Vector2 vector, float rad) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
Sinerp(float start, float end, float value) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
SmoothStep(float x, float min, float max) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic
ThreePointCircle(Vector2 a1, Vector2 a2, Vector2 a3) (defined in DG.Util.Mathfx)DG.Util.Mathfxinlinestatic