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string | ShaderProperty = "_BumpAmt" |
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int | MaterialID = 0 |
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AnimationCurve | FloatPropertyCurve = AnimationCurve.EaseInOut(0, 0, 1, 1) |
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float | GraphTimeMultiplier = 1 |
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float | GraphScaleMultiplier = 1 |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Standard Assets/Packages/3rd/KriptoFX/Explosions/Scripts/ExplosionsShaderFloatCurves.cs