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Flag Member List

This is the complete list of members for Flag, including all inherited members.

_flags (defined in Flag)Flagstatic
AddTouchedEvent(Action< GameObject, GameObject > x) (defined in Flag)Flaginline
baseCapture (defined in Flag)Flag
basePoint (defined in Flag)Flag
basePosLerp (defined in Flag)Flag
baseRadius (defined in Flag)Flag
blink (defined in Flag)Flag
body (defined in Flag)Flag
Capturable (defined in Flag)Flag
carried (defined in Flag)Flag
cloth (defined in Flag)Flag
col (defined in Flag)Flag
dropped (defined in Flag)Flag
GetFlagFromCarrier(GameObject carrier) (defined in Flag)Flaginlinestatic
GetHolder() (defined in Flag)Flaginline
GetTeamDirection() (defined in Flag)Flaginline
glowSprite (defined in Flag)Flag
grabbed (defined in Flag)Flag
holder (defined in Flag)Flag
inbase (defined in Flag)Flag
IsFlag(GameObject gameObject) (defined in Flag)Flaginlinestatic
IsLooseFlag() (defined in Flag)Flaginline
lastholder (defined in Flag)Flag
lastTouchedPlayer (defined in Flag)Flag
looseTime (defined in Flag)Flag
Master_Capture(Flag baseFlag) (defined in Flag)Flaginline
Master_Return() (defined in Flag)Flaginline
net (defined in Modifiable)Modifiable
parentVelocityFactor (defined in Flag)Flag
parentVelocitySmooth (defined in Flag)Flag
RemoveTouchedEvent(Action< GameObject, GameObject > x) (defined in Flag)Flaginline
render (defined in Flag)Flag
ResetBody() (defined in Flag)Flaginline
Return() (defined in Flag)Flaginline
safe (defined in Flag)Flag
standingVolume (defined in Flag)Flag
team (defined in Flag)Flag
triggered (defined in Flag)Flag
triggerGuardTime (defined in Flag)Flag
triggerLayer (defined in Flag)Flag
triggerRadius (defined in Flag)Flag
uprightTorque (defined in Flag)Flag
wind (defined in Flag)Flag
windRandom (defined in Flag)Flag
windRandomFrequency (defined in Flag)Flag