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void | NextScreen () |
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void | BackScreen () |
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virtual void | BeginTransition () |
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virtual void | EndTransition () |
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float | GetTransitionSecs () |
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void | PlaySoundEvent (string name) |
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bool | skippable = false |
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bool | confirmable = false |
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bool | backable = false |
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string | nextScreen |
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string | backScreen |
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float | endAfterSecs = 0.0f |
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float | transitionSecs = 1.0f |
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float | animationSpeed = 1.0f |
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string | startAnimation = "Start" |
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string | endAnimation = "End" |
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bool | endTransitionStarted = false |
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float | timeStarted |
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FlowScreens | screens |
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UnityEvent | BeginTransitionStarted |
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UnityEvent | BeginTransitionEnded |
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UnityEvent | EndTransitionEnded |
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virtual void | Start () |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | Awake () |
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virtual void | Update () |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/Flow/FlowScreen.cs