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static string | Name = "Soldat 2 Dedicated Server" |
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static string | Address = "0.0.0.0" |
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static ushort | Port = 33073 |
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static ushort | WebSocketsPort = 0 |
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static ushort | WebSocketsRconPort = 0 |
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static string | CertificateName = "" |
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static string | CertificatePassword = "" |
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static int | CertificateProtocols = 4092 |
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static string | RconPassword = "" |
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static bool | UseIPv6 = false |
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static float | DefaultKickSecs = 60.0f * 60.0f |
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static byte | MaxPlayers = 12 |
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static bool | VisibleInGamesList = true |
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static string | GreetMessage = "Welcome! Be friendly, help newcomers and have fun!" |
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static string | AdminPlayfabId = "checkyourserverlogsforyourplayfabid" |
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static bool | SecurityChecks = true |
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static float | TimeOutPlayersSecs = 90.0f |
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static int | AutoShutdownAfterHours = 12 |
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static int | AutoShutdownAfterMatches = 50 |
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static string | ServerPassword = "" |
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static bool | AllowTeamChanging = true |
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static bool | EndMatchIfPlayersLeft = true |
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static bool | UseBuiltInPatching = true |
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static bool | RestartAfterPatching = true |
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static string | UpdateURL = "https://update.thd.vg" |
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static string | PatchURL = "https://dl.thd.vg" |
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static string | MasterServerURL = "http://soldat2.com:33070" |
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static bool | UsePlayFabMultiplayer = false |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Net/GameServerConfig.cs