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void | SaveRecord (string cam) |
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void | ShowPreview (string caption, bool untilRespawned) |
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void | OnRecordProgress (float progress) |
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void | OnRecordDurationMax () |
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void | OnPreProcessingDone () |
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void | OnFileSaveProgress (int id, float progress) |
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void | OnFileSaved (int id, string path) |
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KeyCode | key = KeyCode.F3 |
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string | saveFolder = "Gifs" |
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GameObject | statusPanel |
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Text | statusText |
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GameObject | previewPanel |
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Image | previewImage |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Utils/Gif.cs