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Public Member Functions | Public Attributes | Static Public Attributes | List of all members
GostekAnimation Class Reference
Inheritance diagram for GostekAnimation:

Public Member Functions

bool IsAimAnimation ()
 
void PlayGesture (string gestureAnim, bool interruptible, float secs=2.0f)
 
bool IsGestureAnimation ()
 
bool IsMeleeAnimation ()
 
void Trigger (string trigger)
 
void PlayState (string state, int layer)
 

Public Attributes

Transform model
 
float aimAngleOffset = 0.0f
 
float aimMoveAngleOffset = 15.0f
 
float fireAngleOffset = 10.0f
 
float rotatingSpan = 8.0f
 
bool inverseRotation = false
 
float fullVelocity = 20.0f
 
float minLegSpeed = 0.75f
 
float maxLegSpeed = 1.5f
 
float overrideLegsSpeed = 0.0f
 
float airLegsSpeedPercent = 0.5f
 
int deathAnim
 
bool ragdoll
 
GameObject spawnEffectPrefab
 
Transform groundPoint
 
Animator anim
 
float idleAfterSecsMin = 4.0f
 
float idleAfterSecsMax = 10.0f
 
float defaultGestureSpace = 5.0f
 
string[] idleAnimations
 
string[] injuredAnimations
 
string[] happyAnimations
 
string[] noticeEnemyAnimations
 
string[] noticeFriendlyAnimations
 
float lastIdleAnimTime
 
float lastHealth
 
float lastHappyAnimTime
 
float lastNoticeEnemyAnimTime
 
float lastNoticeFriendlyAnimTime
 
bool visible = true
 
float directionRotation
 

Static Public Attributes

static bool INITED
 

The documentation for this class was generated from the following file: