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bool | IsAimAnimation () |
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void | PlayGesture (string gestureAnim, bool interruptible, float secs=2.0f) |
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bool | IsGestureAnimation () |
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bool | IsMeleeAnimation () |
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void | Trigger (string trigger) |
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void | PlayState (string state, int layer) |
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Transform | model |
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float | aimAngleOffset = 0.0f |
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float | aimMoveAngleOffset = 15.0f |
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float | fireAngleOffset = 10.0f |
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float | rotatingSpan = 8.0f |
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bool | inverseRotation = false |
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float | fullVelocity = 20.0f |
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float | minLegSpeed = 0.75f |
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float | maxLegSpeed = 1.5f |
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float | overrideLegsSpeed = 0.0f |
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float | airLegsSpeedPercent = 0.5f |
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int | deathAnim |
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bool | ragdoll |
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GameObject | spawnEffectPrefab |
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Transform | groundPoint |
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Animator | anim |
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float | idleAfterSecsMin = 4.0f |
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float | idleAfterSecsMax = 10.0f |
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float | defaultGestureSpace = 5.0f |
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string[] | idleAnimations |
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string[] | injuredAnimations |
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string[] | happyAnimations |
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string[] | noticeEnemyAnimations |
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string[] | noticeFriendlyAnimations |
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float | lastIdleAnimTime |
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float | lastHealth |
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float | lastHappyAnimTime |
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float | lastNoticeEnemyAnimTime |
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float | lastNoticeFriendlyAnimTime |
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bool | visible = true |
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float | directionRotation |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekAnimation.cs