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void | UpdateHealth (float health, float defaultHealth, bool alwaysOn) |
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void | Show (float damage, bool always=false) |
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Transform | backBar |
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Transform | healthBar |
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Transform | oldHealthBar |
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Transform | overHealthBar |
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float | showSecs = 2.0f |
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float | deathShowSecs = 0.65f |
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float | oldHealthVanishFactor = 0.975f |
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float | horizontalScale = 3.0f |
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float | maxLength = 2.0f |
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bool | scaleByGameplaySettings = false |
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bool | alwaysOn |
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float | health = 1.0f |
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float | defaultHealth = 1.0f |
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float | defaultOverHealth = 1.0f |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/HealthBar.cs