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void | Generate (int count, float remainder) |
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void | GenerateInWidth (float width) |
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void | GenerateInHeight (float height) |
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void | WriteCreateData (BitPacker cd) |
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void | ReadCreateData (BitPacker cd) |
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GameObject | segment |
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int | segmentsCount = 1 |
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bool | localTransform = false |
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bool | displaceHorizontal = false |
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bool | displaceVertical = true |
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List< GameObject > | segments = new List<GameObject>() |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Objects/Commando/Ladder.cs