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enum | StartupType { None = 0
, Greet
, Lobby
} |
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void | Master_FirstShow () |
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int | GetPlayingHumansCount () |
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int | GetPlayingCount () |
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void | NoLobbyOnNextMatch () |
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void | SetupClicked () |
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void | OnChangeTeamClicked () |
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void | OnRemovePlayerClicked () |
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void | OnPlayerProfileClicked () |
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void | OnVoteKickClicked () |
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void | AddBlueBot () |
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void | AddRedBot () |
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void | OnDifficultyChanged () |
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float | AnimateSpeed = 1.5f |
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GameObject | main |
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Transform | mainPanel |
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Image | panelImage |
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Button | setupButton |
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Text | setupButtonLabel |
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Image | backdrop |
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RectTransform | playerPanel |
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ScrollableList | rulesList |
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ScrollableList | levelsList |
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ScrollableList | modifiersList |
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ScrollableList | redList |
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ScrollableList | blueList |
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ScrollableList | kickList |
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GameObject | levelsObject |
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GameObject | modifiersObject |
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Color | votedColor |
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Color | blinkColor |
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Text | statusText |
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Text | statusText2 |
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Text | statusText3 |
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Text | timeText |
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Toggle | readyButton |
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Toggle | randomizeButton |
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GameObject | inviteWindow |
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Button | discordButton |
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Button | steamButton |
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GameObject | configsWindow |
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UnityEvent | OnShow = new UnityEvent() |
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Button | addBlueButton |
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Button | addRedButton |
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GameObject | difficultyWindow |
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Slider | difficultySlider |
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Text | difficultySliderText |
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static bool | Paused = false |
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static StartupType | Startup = StartupType.Greet |
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static bool | UseLobby = true |
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static int | MinimumPlayersToStart = 2 |
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static float | PercentOfPlayersToReady = 1f |
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static float | HalfReadySecs = 30f |
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bool | IsOn [get] |
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bool | IsShowing [get] |
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float | GetRemainingSecs [get] |
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bool | IsNextMatchLobby [get] |
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static T | Get [get] |
| Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/Lobby.cs