My Project
Loading...
Searching...
No Matches
Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
MainMenuPlayer Class Reference
Inheritance diagram for MainMenuPlayer:

Public Member Functions

void OnMainMenuScreenShow ()
 
void OnModelLoaded (GameObject m)
 
bool HasDeniedCustomization ()
 
void CheckPatronOnlyCustomizations ()
 
void AlreadyAPatron ()
 
bool HasPatreonToken ()
 
void BecomeAPatron ()
 
void StartAnimations ()
 
void MatchColors ()
 
void RandomColors ()
 
void OnColorPanelChanged ()
 

Static Public Member Functions

static string GetPlayerName (string playerName)
 

Public Attributes

GostekAppearance gostek
 
Slider headSlider
 
Slider bodySlider
 
Slider headSizeSlider
 
Slider armsSizeSlider
 
Slider chestSizeSlider
 
Slider legsSizeSlider
 
MenuColorPicker skinColorPicker
 
MenuColorPicker hairColorPicker
 
MenuColorPicker hatColorPicker
 
MenuColorPicker chestColorPicker
 
MenuColorPicker pantsColorPicker
 
MenuColorPicker upperarmColorPicker
 
MenuColorPicker forearmColorPicker
 
MenuColorPicker handColorPicker
 
MenuColorPicker thighColorPicker
 
MenuColorPicker calfColorPicker
 
MenuColorPicker footColorPicker
 
MenuColorPicker jetsColorPicker
 
MenuColorPicker padsColorPicker
 
Toggle chestColorToggle
 
Toggle pelvisColorToggle
 
Toggle upperarmColorToggle
 
Toggle forearmColorToggle
 
Toggle handColorToggle
 
Toggle thighColorToggle
 
Toggle calfColorToggle
 
Toggle footColorToggle
 
Toggle padsColorToggle
 
Slider hatSlider
 
Slider hairSlider
 
Slider facialSlider
 
Slider maskSlider
 
Slider neckSlider
 
Slider patchSlider
 
Slider backpackSlider
 
Slider vestSlider
 
Slider pouchSlider
 
Slider hairLengthSlider
 
Slider hairThicknessSlider
 
InputField playerNameInput
 
GameObject denied
 
Button AlreadyPatronButton
 
Button BecomePatronButton
 
Text deniedText
 
bool allowChangeColor = true
 
bool onlyPatrons
 
bool allowGuestsToChangeName = true
 
int[] patronHats
 
string pledgeWebsite
 
int maxModels
 
int maxHeads
 
RenderTexture previewTexture
 
GameObject shirtPanel
 
GameObject pantsPanel
 
GameObject generalPanel
 
GameObject matchButton
 

Static Public Attributes

static byte Model = Global.defaultPlayerModel
 
static byte Head = Global.defaultPlayerHead
 
static byte Body = Global.defaultPlayerBody
 
static string PlayerName = Global.defaultPlayerName
 
static Color SkinColor = Global.defaultSkinColor
 
static Color HairColor = Global.defaultHairColor
 
static Color HatColor = Global.defaultHatColor
 
static Color ChestColor = Global.defaultChestColor
 
static Color PantsColor = Global.defaultPantsColor
 
static Color ThighColor = Global.defaultThighColor
 
static Color CalfColor = Global.defaultCalfColor
 
static Color UpperarmColor = Global.defaultUpperarmColor
 
static Color ForearmColor = Global.defaultForearmColor
 
static Color HandColor = Global.defaultHandColor
 
static Color FootColor = Global.defaultFootColor
 
static Color JetsColor = Global.defaultJetsColor
 
static Color PadsColor = Global.defaultPadsColor
 
static byte HeadSize = 100
 
static byte ArmsSize = 100
 
static byte ChestSize = 100
 
static byte LegsSize = 100
 
static byte HairLength = Global.defaultHairLength
 
static byte HairThickness = Global.defaultHairThickness
 
static byte Hat = Global.defaultHat
 
static byte Hair = Global.defaultHair
 
static byte Facial = Global.defaultFacial
 
static byte Mask = Global.defaultMask
 
static byte Neck = Global.defaultNeck
 
static byte Backpack = Global.defaultBackpack
 
static byte Vest = Global.defaultVest
 
static byte Pouch = Global.defaultPouch
 

The documentation for this class was generated from the following file: