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void | SetOn (bool on) |
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void | AddBarrier (Vector2 pos, float angle) |
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bool | IsPointWithin (Vector2 pos) |
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void | ForcePositions () |
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float | speed = 0.01f |
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GameObject | barrierPrefab |
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GameObject | topBarrier |
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List< GameObject > | barriers = new List<GameObject>() |
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List< Vector2 > | targets = new List<Vector2>() |
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List< float > | speedModifiers = new List<float>() |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Map/MapBarriers.cs