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| enum | State {
None = 0
, Searching
, Queued
, Joining
,
Playing
, Disconnected
, Ended
} |
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void | FindMatch (string region, string playlist, int playersCount) |
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void | Queues (System.Action< MatchmakingAPI.QueuesData > callback) |
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void | Playlists (System.Action< MatchmakingAPI.PlaylistsData > callback) |
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void | Current (System.Action< List< string > > callback) |
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void | Cancel (bool send) |
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bool | Maintenance (string msg) |
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void | Show (bool expand) |
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void | Hide () |
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void | Expand () |
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void | Shrink () |
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void | Lobby () |
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void | ChangeSize () |
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void | Exit () |
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void | Rejoin () |
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void | OnSteamInviteClicked () |
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void | OnDiscordInviteClicked () |
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string | GetConnectionString () |
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static string | VersusString (int players) |
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static int | VersusStringPlayers (string versus) |
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static string | RegionString (string region) |
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static int | GetPlayersFromPlaylist (string code) |
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List< Sprite > | ranks |
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List< Color > | rankColors |
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List< string > | rankNames |
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State | state |
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GameObject | window |
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Transform | windowPos |
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Image | background |
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GameObject | buttons |
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Image | expandIcon |
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Button | expandButton |
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ScrollableList | list |
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Button | lobbyButton |
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Button | rejoinButton |
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Text | label |
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Sprite | occupiedSprite |
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Text | debugLabel |
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Image | windowBackground |
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GameObject | inviteWindow |
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Button | discordButton |
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Button | steamButton |
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Text | waitingHeader |
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float | expandedHeight |
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float | waitingHeight |
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float | playingHeight |
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float | endingHeight |
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Text | playingRoundsText |
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Text | playingTeamScoreText |
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Text | playingTextText |
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Text | endWinnersText |
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Text | endScoresText |
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ScrollableList | endPlayers |
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GameObject | waitingTab |
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GameObject | playingTab |
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GameObject | endTab |
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MatchmakingAPI.StatusData | startStatus |
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MatchmakingAPI.StatusData | status |
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string | playlist |
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string | region |
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int | playlistPlayers |
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int | joinedPlayers |
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bool | IsActive [get] |
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| static T | Get [get] |
| | Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/MainMenu/Matchmaking.cs