|  | 
| enum | State { None = 0
, Searching
, Queued
, Joining
,
 Playing
, Disconnected
, Ended
 }
 | 
|  | 
|  | 
| void | FindMatch (string region, string playlist, int playersCount) | 
|  | 
| void | Queues (System.Action< MatchmakingAPI.QueuesData > callback) | 
|  | 
| void | Playlists (System.Action< MatchmakingAPI.PlaylistsData > callback) | 
|  | 
| void | Current (System.Action< List< string > > callback) | 
|  | 
| void | Cancel (bool send) | 
|  | 
| bool | Maintenance (string msg) | 
|  | 
| void | Show (bool expand) | 
|  | 
| void | Hide () | 
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| void | Expand () | 
|  | 
| void | Shrink () | 
|  | 
| void | Lobby () | 
|  | 
| void | ChangeSize () | 
|  | 
| void | Exit () | 
|  | 
| void | Rejoin () | 
|  | 
| void | OnSteamInviteClicked () | 
|  | 
| void | OnDiscordInviteClicked () | 
|  | 
| string | GetConnectionString () | 
|  | 
|  | 
| static string | VersusString (int players) | 
|  | 
| static int | VersusStringPlayers (string versus) | 
|  | 
| static string | RegionString (string region) | 
|  | 
| static int | GetPlayersFromPlaylist (string code) | 
|  | 
|  | 
| List< Sprite > | ranks | 
|  | 
| List< Color > | rankColors | 
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| List< string > | rankNames | 
|  | 
| State | state | 
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| GameObject | window | 
|  | 
| Transform | windowPos | 
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| Image | background | 
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| GameObject | buttons | 
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| Image | expandIcon | 
|  | 
| Button | expandButton | 
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| ScrollableList | list | 
|  | 
| Button | lobbyButton | 
|  | 
| Button | rejoinButton | 
|  | 
| Text | label | 
|  | 
| Sprite | occupiedSprite | 
|  | 
| Text | debugLabel | 
|  | 
| Image | windowBackground | 
|  | 
| GameObject | inviteWindow | 
|  | 
| Button | discordButton | 
|  | 
| Button | steamButton | 
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| Text | waitingHeader | 
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| float | expandedHeight | 
|  | 
| float | waitingHeight | 
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| float | playingHeight | 
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| float | endingHeight | 
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| Text | playingRoundsText | 
|  | 
| Text | playingTeamScoreText | 
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| Text | playingTextText | 
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| Text | endWinnersText | 
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| Text | endScoresText | 
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| ScrollableList | endPlayers | 
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| GameObject | waitingTab | 
|  | 
| GameObject | playingTab | 
|  | 
| GameObject | endTab | 
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| MatchmakingAPI.StatusData | startStatus | 
|  | 
| MatchmakingAPI.StatusData | status | 
|  | 
| string | playlist | 
|  | 
| string | region | 
|  | 
| int | playlistPlayers | 
|  | 
| int | joinedPlayers | 
|  | 
|  | 
| bool | IsActive  [get] | 
|  | 
| static T | Get  [get] | 
|  | Returns the singleton instance. 
 | 
|  | 
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/MainMenu/Matchmaking.cs