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Variation | GetVariation (string name) |
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void | ActivateVariation (string name, int index) |
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void | RemoveVariation (GameObject go) |
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void | Fix () |
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void | ActivateHead (int index) |
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void | ActivateBody (int index) |
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GameObject | GetHead (int index) |
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GameObject | GetBody (int index) |
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void | SetupWig (float len, float th) |
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Variation[] | variations |
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GameObject | wigPrefab |
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Transform | wigHolder |
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WigController | wig |
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float | wigLengthModifier = 50.0f |
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List< ColorMaterialName > | colorMaterials |
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GameObject[] | heads |
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GameObject[] | bodies |
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GameObject | activeHead |
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GameObject | activeBody |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/ModelVariations.cs