|
virtual void | Init () |
|
virtual void | PostInit () |
|
virtual void | OnReceiveObjects () |
|
virtual void | SaveObjectsToFile () |
|
virtual bool | ShouldSave () |
|
virtual void | LoadObjectsFromRaw (ref Modifier m, Raw r) |
|
virtual void | LoadObjectsFromFile () |
|
void | SaveCustomToFile (object custom) |
|
object | LoadCustomFromFile (Type type) |
|
virtual bool | Master_SyncObjects (ushort playerId) |
|
Modifier | ReceiveModifier (byte[] data) |
|
|
static Modifier | SaveObjectsToFile (Essentials e, Modifier.Meta meta, List< Transform > objects) |
|
static bool | SaveObjectsDifferenceToFile (string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) |
|
static List< Transform > | Editor_GetPrefabsFromFolder (string folder) |
|
static List< Transform > | Editor_GetPrefabsFromFolders (string[] folders) |
|
static bool | WriteJsonObjects (JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) |
|
static void | WriteJsonMonoBehaviour (JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) |
|
static bool | HasDifferentValues (MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) |
|
static bool | IsSame (FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) |
|
static byte[] | WriteToBytes (GameObject go) |
|
static GameObject | CreateObjectFromBytes (byte[] bytes) |
|
|
virtual void | Start () |
|
virtual void | OnDestroy () |
|
void | Master_SendObjs (byte[] data, ushort playerId) |
|
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Settings/Core/ObjectSerializer.cs