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enum | Method { Fit
, Sprinkle
} |
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void | Generate () |
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void | Clear () |
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static void | GetRandomPrefab (GameObject[] list, out GameObject prefab, out Bounds bounds) |
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GameObject[] | prefabs |
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Method | method |
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float | minOffsetXMultiply = 1.0f |
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float | maxOffsetXMultiply = 2.0f |
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float | minOffsetYMultiply = 0.0f |
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float | maxOffsetYMultiply = 1.0f |
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float | minOffsetZMultiply = -0.15f |
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float | maxOffsetZMultiply = 0.15f |
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int | minMount = 0 |
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int | maxMount = 5 |
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float | rotationRange = 0 |
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Vector3 | rotation |
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Vector3 | randomizeRotation |
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Vector3 | scale |
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Vector3 | randomizeScale |
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bool | fitToHorizontalMapBound = true |
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int | minGraphicsQuality = 0 |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Generator/RandomMap.cs