| inputSettings (defined in Rewired.Data.RewiredInputDataStore) | Rewired.Data.RewiredInputDataStore | |
| IsEnabled | Rewired.Data.RewiredInputDataStore | |
| Load() | Rewired.Data.RewiredInputDataStore | inline |
| LoadControllerData(int playerId, ControllerType controllerType, int controllerId) | Rewired.Data.RewiredInputDataStore | inline |
| LoadControllerData(ControllerType controllerType, int controllerId) | Rewired.Data.RewiredInputDataStore | inline |
| LoadControllerMap(int playerId, ControllerIdentifier controllerIdentifier, int categoryId, int layoutId) | Rewired.Data.RewiredInputDataStore | inline |
| LoadDataOnStart | Rewired.Data.RewiredInputDataStore | |
| LoadInputBehavior(int playerId, int behaviorId) | Rewired.Data.RewiredInputDataStore | inline |
| LoadJoystickAssignments | Rewired.Data.RewiredInputDataStore | |
| LoadKeyboardAssignments | Rewired.Data.RewiredInputDataStore | |
| LoadMouseAssignments | Rewired.Data.RewiredInputDataStore | |
| LoadPlayerData(int playerId) | Rewired.Data.RewiredInputDataStore | inline |
| OnControllerConnected(ControllerStatusChangedEventArgs args) | Rewired.Data.RewiredInputDataStore | inlineprotected |
| OnControllerDisconnected(ControllerStatusChangedEventArgs args) | Rewired.Data.RewiredInputDataStore | inlineprotected |
| OnControllerPreDisconnect(ControllerStatusChangedEventArgs args) | Rewired.Data.RewiredInputDataStore | inlineprotected |
| OnInitialize() | Rewired.Data.RewiredInputDataStore | inlineprotected |
| PlayerPrefsKeyPrefix | Rewired.Data.RewiredInputDataStore | |
| prefs (defined in Rewired.Data.RewiredInputDataStore) | Rewired.Data.RewiredInputDataStore | |
| Save() | Rewired.Data.RewiredInputDataStore | inline |
| SaveAll() (defined in Rewired.Data.RewiredInputDataStore) | Rewired.Data.RewiredInputDataStore | inline |
| SaveControllerData(int playerId, ControllerType controllerType, int controllerId) | Rewired.Data.RewiredInputDataStore | inline |
| SaveControllerData(ControllerType controllerType, int controllerId) | Rewired.Data.RewiredInputDataStore | inline |
| SaveControllerMap(int playerId, ControllerMap controllerMap) | Rewired.Data.RewiredInputDataStore | inline |
| SaveInputBehavior(int playerId, int behaviorId) | Rewired.Data.RewiredInputDataStore | inline |
| SavePlayerData(int playerId) | Rewired.Data.RewiredInputDataStore | inline |