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Static Public Member Functions | Public Attributes | Properties | List of all members
SFRenderer Class Reference
Inheritance diagram for SFRenderer:

Static Public Member Functions

static Rect _TransformRect (Matrix4x4 m, Rect r)
 
static bool _FastCull (Matrix4x4 mvp, Rect bounds)
 

Public Attributes

Camera _currentCam
 
bool _renderInSceneView = true
 
bool _linearLightBlending = true
 
bool _shadows = true
 
Color _ambientLight = Color.black
 
float _exposure = 1.0f
 
float _lightMapScale = 8
 
float _shadowMapScale = 4
 
float _minLightPenetration = 0.2f
 
float _shadowCompensation = 1.01f
 
Color _fogColor = new Color(1.0f, 1.0f, 1.0f, 0.0f)
 
Color _scatterColor = new Color(0.0f, 0.0f, 0.0f, 0.0f)
 
float _softHardMix = 0.0f
 

Properties

bool linearLightBlending [get, set]
 
bool shadows [get, set]
 
Color ambientLight [get, set]
 
float exposure [get, set]
 
float lightMapScale [get, set]
 
float shadowMapScale [get, set]
 
float minLightPenetration [get, set]
 
float shadowCompensation [get, set]
 
Color fogColor [get, set]
 
Color scatterColor [get, set]
 
float softHardMix [get, set]
 
float globalIlluminationScale [get, set]
 
float globalDynamicRange [get, set]
 
Rect extents [get, set]
 
Material shadowMaskMaterial [get]
 
Material lightMaterial [get]
 
Material HDRClampMaterial [get]
 
Material fogMaterial [get]
 

The documentation for this class was generated from the following file: