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static Rect | _TransformRect (Matrix4x4 m, Rect r) |
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static bool | _FastCull (Matrix4x4 mvp, Rect bounds) |
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Camera | _currentCam |
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bool | _renderInSceneView = true |
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bool | _linearLightBlending = true |
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bool | _shadows = true |
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Color | _ambientLight = Color.black |
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float | _exposure = 1.0f |
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float | _lightMapScale = 8 |
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float | _shadowMapScale = 4 |
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float | _minLightPenetration = 0.2f |
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float | _shadowCompensation = 1.01f |
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Color | _fogColor = new Color(1.0f, 1.0f, 1.0f, 0.0f) |
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Color | _scatterColor = new Color(0.0f, 0.0f, 0.0f, 0.0f) |
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float | _softHardMix = 0.0f |
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bool | linearLightBlending [get, set] |
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bool | shadows [get, set] |
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Color | ambientLight [get, set] |
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float | exposure [get, set] |
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float | lightMapScale [get, set] |
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float | shadowMapScale [get, set] |
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float | minLightPenetration [get, set] |
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float | shadowCompensation [get, set] |
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Color | fogColor [get, set] |
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Color | scatterColor [get, set] |
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float | softHardMix [get, set] |
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float | globalIlluminationScale [get, set] |
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float | globalDynamicRange [get, set] |
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Rect | extents [get, set] |
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Material | shadowMaskMaterial [get] |
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Material | lightMaterial [get] |
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Material | HDRClampMaterial [get] |
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Material | fogMaterial [get] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/SFSoftShadows/SFRenderer.cs