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My Project
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Public Types | |
| enum | SelfAnimType { None = 0 , Move , Rotate , Scale , Move_RelativePosition } |
Public Member Functions | |
| void | SwitchAnimation () |
| void | SwitchAnimationRevert () |
| void | StartAnimation (float inDelay=0f) |
| void | StartAnimationRevert (float inDelay=0f) |
Public Attributes | |
| SDemoControl | m_Control = null |
| SelfAnimType | m_SelfAnimType = SelfAnimType.None |
| SDemoAnimation.LoopType | loop = SDemoAnimation.LoopType.None |
| Vector3 | fromValue |
| Vector3 | toValue |
| float | time = 0.5f |
| float | delay = 0f |
| float | delay_Revert = 0f |
| bool | executeAtStart = true |
| bool | enableInitValue = false |
| bool | destroyOnComplete = false |
| UnityEvent | onComplete |