My Project
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Public Types | |
enum | SelfAnimType { None = 0 , Move , Rotate , Scale , Move_RelativePosition } |
Public Member Functions | |
void | SwitchAnimation () |
void | SwitchAnimationRevert () |
void | StartAnimation (float inDelay=0f) |
void | StartAnimationRevert (float inDelay=0f) |
Public Attributes | |
SDemoControl | m_Control = null |
SelfAnimType | m_SelfAnimType = SelfAnimType.None |
SDemoAnimation.LoopType | loop = SDemoAnimation.LoopType.None |
Vector3 | fromValue |
Vector3 | toValue |
float | time = 0.5f |
float | delay = 0f |
float | delay_Revert = 0f |
bool | executeAtStart = true |
bool | enableInitValue = false |
bool | destroyOnComplete = false |
UnityEvent | onComplete |