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bool | onlyMaster |
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string | triggeredByTag |
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bool | destroyAfterTriggered = false |
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string | tagTriggerer = "" |
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bool | destroyTrigerrer = false |
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bool | publishGlobal = true |
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bool | onStay |
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Action< GameObject, GameObject > | triggered |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/Trigger.cs