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This is the complete list of members for Vectrosity.VectorLine, including all inherited members.
active (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
AddNormals() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
AddTangents() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
alignOddWidthToPixels (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
BytesToVector2List(byte[] lineBytes) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
BytesToVector3List(byte[] lineBytes) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
CalculateTangents(Vector3[] normals) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
CameraHasMoved() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
camTransformExists (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
camTransformPosition (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
canvas (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
capLength (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
collider (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
color (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
continuousTexture (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
Destroy(ref VectorLine line) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
Destroy(VectorLine[] lines) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
Destroy(List< VectorLine > lines) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
Destroy(ref VectorLine line, GameObject go) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
Draw() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Draw3D() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Draw3DAuto() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Draw3DAuto(float time) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
drawDepth (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
drawEnd (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
drawStart (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
drawTransform (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
endCap (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
endPointsUpdate (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
GetColor(int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetLength() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint01(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint01(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint3D(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint3D(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint3D01(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetPoint3D01(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetSegmentNumber() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
GetWidth(int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
is2D (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
isAutoDrawing (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
joins (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
layer (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
lineColors (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
lineManager (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
LineManagerCheckDistance() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
LineManagerDisable() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
LineManagerEnable() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
lineTriangles (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
lineType (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
lineUVs (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
lineVertices (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
lineWidth (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, float radius, int segments, float pointRotation, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCube(Vector3 position, float xSize, float ySize, float zSize) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCube(Vector3 position, float xSize, float ySize, float zSize, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector2[] curvePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector2[] curvePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector2[] curvePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3[] curvePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3[] curvePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3[] curvePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRect(Rect rect) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRect(Rect rect, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRect(Vector3 bottomLeft, Vector3 topRight) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRect(Vector3 bottomLeft, Vector3 topRight, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector2[] splinePoints, int segments, int index, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeSpline(Vector3[] splinePoints, int segments, int index, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size, bool uppercaseOnly) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing, bool uppercaseOnly) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
MakeWireframe(Mesh mesh) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
material (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
matrix (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
maxWeldDistance (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
name (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
physicsMaterial (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
points2 (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
points3 (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
rectTransform (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
RemoveEndCap(string name) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
Resize(int newCount) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, int extraLength, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, out int index, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, out int index, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Selected(Vector2 p, int extraDistance, int extraLength, out int index, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetCamera3D() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetCamera3D(GameObject cameraObject) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetCamera3D(Camera camera) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetCanvas(GameObject canvasObject) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetCanvas(GameObject canvasObject, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetCanvas(Canvas canvas) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetCanvas(Canvas canvas, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetCanvasCamera(Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetColor(Color32 color) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetColor(Color32 color, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetColor(Color32 color, int startIndex, int endIndex) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetColors(List< Color32 > lineColors) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetDistances() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetEndCap(string name, EndCap capType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, float offset, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, float scaleFront, float scaleBack, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetEndCapColor(Color32 color) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetEndCapColor(Color32 frontColor, Color32 backColor) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetEndCapIndex(EndCap endCap, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetLine(Color color, params Vector2[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetLine(Color color, float time, params Vector2[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetLine(Color color, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetLine(Color color, float time, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetLine3D(Color color, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetLine3D(Color color, float time, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetMask(GameObject maskObject) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetMask(GameObject maskObject, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetMask(Mask mask) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetMask(Mask mask, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetRay(Color color, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetRay(Color color, float time, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetRay3D(Color color, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetRay3D(Color color, float time, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetupLine(string lineName, Texture texture, float width, LineType lineType, Joins joins, bool use2D) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlineprotected |
SetupVectorCanvas() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
SetWidth(float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetWidth(float width, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetWidth(float width, int startIndex, int endIndex) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetWidths(List< float > lineWidths) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
SetWidths(List< int > lineWidths) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
smoothColor (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
smoothWidth (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
StopDrawing3DAuto() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
texture (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
textureOffset (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
textureScale (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
trigger (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
UpdateCameraInfo() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
useViewportCoords (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
VectorLine(string name, List< Vector3 > points, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, Texture texture, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, Texture texture, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
Version() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |