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This is the complete list of members for Vectrosity.VectorLine, including all inherited members.
| active (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| AddNormals() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| AddTangents() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| alignOddWidthToPixels (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| BytesToVector2List(byte[] lineBytes) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| BytesToVector3List(byte[] lineBytes) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| CalculateTangents(Vector3[] normals) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| CameraHasMoved() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| camTransformExists (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
| camTransformPosition (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
| canvas (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
| capLength (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| collider (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| color (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| continuousTexture (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| Destroy(ref VectorLine line) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| Destroy(VectorLine[] lines) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| Destroy(List< VectorLine > lines) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| Destroy(ref VectorLine line, GameObject go) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| Draw() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Draw3D() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Draw3DAuto() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Draw3DAuto(float time) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| drawDepth (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| drawEnd (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| drawStart (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| drawTransform (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| endCap (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| endPointsUpdate (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| GetColor(int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetLength() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint01(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint01(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint3D(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint3D(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint3D01(float distance) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetPoint3D01(float distance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetSegmentNumber() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| GetWidth(int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| is2D (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| isAutoDrawing (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| joins (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| layer (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| lineColors (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| lineManager (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | static |
| LineManagerCheckDistance() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| LineManagerDisable() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| LineManagerEnable() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| lineTriangles (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| lineType (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| lineUVs (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| lineVertices (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| lineWidth (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeArc(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, float startDegrees, float endDegrees, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, float radius, int segments, float pointRotation, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCircle(Vector3 origin, Vector3 upVector, float radius, int segments, float pointRotation, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCube(Vector3 position, float xSize, float ySize, float zSize) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCube(Vector3 position, float xSize, float ySize, float zSize, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector2[] curvePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector2[] curvePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector2[] curvePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3[] curvePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3[] curvePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3[] curvePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeCurve(Vector3 anchor1, Vector3 control1, Vector3 anchor2, Vector3 control2, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, float xRadius, float yRadius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeEllipse(Vector3 origin, Vector3 upVector, float xRadius, float yRadius, int segments, float pointRotation, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRect(Rect rect) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRect(Rect rect, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRect(Vector3 bottomLeft, Vector3 topRight) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRect(Vector3 bottomLeft, Vector3 topRight, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Rect rect, float cornerRadius, int cornerSegments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeRoundedRect(Vector3 bottomLeft, Vector3 topRight, float cornerRadius, int cornerSegments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector2[] splinePoints, int segments, int index, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeSpline(Vector3[] splinePoints, int segments, int index, bool loop) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size, bool uppercaseOnly) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeText(string text, Vector3 startPos, float size, float charSpacing, float lineSpacing, bool uppercaseOnly) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| MakeWireframe(Mesh mesh) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| material (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| matrix (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| maxWeldDistance (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| name (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| physicsMaterial (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| points2 (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| points3 (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| rectTransform (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| RemoveEndCap(string name) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| Resize(int newCount) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, int extraLength, out int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, out int index, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, out int index, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Selected(Vector2 p, int extraDistance, int extraLength, out int index, Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetCamera3D() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetCamera3D(GameObject cameraObject) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetCamera3D(Camera camera) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetCanvas(GameObject canvasObject) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetCanvas(GameObject canvasObject, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetCanvas(Canvas canvas) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetCanvas(Canvas canvas, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetCanvasCamera(Camera cam) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetColor(Color32 color) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetColor(Color32 color, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetColor(Color32 color, int startIndex, int endIndex) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetColors(List< Color32 > lineColors) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetDistances() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetEndCap(string name, EndCap capType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, float offset, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetEndCap(string name, EndCap capType, float offsetFront, float offsetBack, float scaleFront, float scaleBack, params Texture2D[] textures) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetEndCapColor(Color32 color) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetEndCapColor(Color32 frontColor, Color32 backColor) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetEndCapIndex(EndCap endCap, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetLine(Color color, params Vector2[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetLine(Color color, float time, params Vector2[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetLine(Color color, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetLine(Color color, float time, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetLine3D(Color color, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetLine3D(Color color, float time, params Vector3[] points) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetMask(GameObject maskObject) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetMask(GameObject maskObject, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetMask(Mask mask) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetMask(Mask mask, bool worldPositionStays) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetRay(Color color, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetRay(Color color, float time, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetRay3D(Color color, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetRay3D(Color color, float time, Vector3 origin, Vector3 direction) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetupLine(string lineName, Texture texture, float width, LineType lineType, Joins joins, bool use2D) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlineprotected |
| SetupVectorCanvas() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| SetWidth(float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetWidth(float width, int index) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetWidth(float width, int startIndex, int endIndex) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetWidths(List< float > lineWidths) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| SetWidths(List< int > lineWidths) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| smoothColor (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| smoothWidth (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| StopDrawing3DAuto() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| texture (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| textureOffset (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| textureScale (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| trigger (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| UpdateCameraInfo() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |
| useViewportCoords (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | |
| VectorLine(string name, List< Vector3 > points, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, Texture texture, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector3 > points, Texture texture, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, Texture texture, float width) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| VectorLine(string name, List< Vector2 > points, Texture texture, float width, LineType lineType, Joins joins) (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inline |
| Version() (defined in Vectrosity.VectorLine) | Vectrosity.VectorLine | inlinestatic |