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Weapon Member List

This is the complete list of members for Weapon, including all inherited members.

action (defined in Weapon)Weapon
ActionType enum name (defined in Weapon)Weapon
afterDropClipEvent (defined in Weapon)Weapon
ammo (defined in Weapon)Weapon
ammoCount (defined in Weapon)Weapon
Awake() (defined in Weapon)Weaponinlineprotectedvirtual
barrel (defined in Weapon)Weapon
beforeDropClipEvent (defined in Weapon)Weapon
binkSecs (defined in Weapon)Weapon
body (defined in Weapon)Weapon
bowAnimation (defined in Weapon)Weapon
bowDrawSound (defined in Weapon)Weapon
bowFullSecs (defined in Weapon)Weapon
bowLoadArrow (defined in Weapon)Weapon
bowMinStrength (defined in Weapon)Weapon
bowStrengthMultiplier (defined in Weapon)Weapon
BowType enum name (defined in Weapon)Weapon
bowType (defined in Weapon)Weapon
bulletDamage (defined in Weapon)Weapon
bulletDamp (defined in Weapon)Weapon
bulletEvent (defined in Weapon)Weapon
bulletFlagForce (defined in Weapon)Weapon
bulletForce (defined in Weapon)Weapon
bulletForceOnlyDead (defined in Weapon)Weapon
bulletForceUpwardsPercent (defined in Weapon)Weapon
bulletGradient (defined in Weapon)Weapon
bulletGravity (defined in Weapon)Weapon
BulletInStart() (defined in Weapon)Weaponinline
bulletKickBack (defined in Weapon)Weapon
bulletKnockOut (defined in Weapon)Weapon
bulletMass (defined in Weapon)Weapon
bulletOriginOffset (defined in Weapon)Weapon
bulletPrefab (defined in Weapon)Weapon
bulletRicochetCoef (defined in Weapon)Weapon
BULLETS_POOLED (defined in Weapon)Weaponstatic
bulletsInShot (defined in Weapon)Weapon
bulletTimeOutSecs (defined in Weapon)Weapon
bulletTrailTime (defined in Weapon)Weapon
camShake (defined in Weapon)Weapon
CancelReload() (defined in Weapon)Weaponinline
CanFire() (defined in Weapon)Weaponinline
CanReload() (defined in Weapon)Weaponinline
clip (defined in Weapon)Weapon
clipCount (defined in Weapon)Weapon
ClipInStart() (defined in Weapon)Weaponinline
ClipOutStart() (defined in Weapon)Weaponinline
col (defined in Weapon)Weapon
controls (defined in StandardPump)StandardPump
crate (defined in Weapon)Weapon
cursorBink (defined in Weapon)Weapon
cursorBinkCooldown (defined in Weapon)Weapon
DebugLog() (defined in Weapon)Weaponinlinevirtual
Fire(Vector2 origin, float velocity, float angle, Vector2 addVelocity, Vector2 aim, bool crouched) (defined in Weapon)Weaponinline
fireEvent (defined in Weapon)Weapon
fireIntervalSecs (defined in Weapon)Weapon
fireReadySound (defined in Weapon)Weapon
fireReadySoundAdvance (defined in Weapon)Weapon
fireTime (defined in Weapon)Weapon
flash (defined in Weapon)Weapon
flashLight (defined in Weapon)Weapon
flashSecs (defined in Weapon)Weapon
GetAmmoCount() (defined in Weapon)Weaponinline
GetDynamicSpray() (defined in Weapon)Weaponinline
GetFireIntervalPercent() (defined in Weapon)Weaponinline
GetReloadingTimeRemaining() (defined in Weapon)Weaponinline
glow (defined in Weapon)Weapon
guided (defined in Weapon)Weapon
handle (defined in Weapon)Weapon
headModifier (defined in Weapon)Weapon
inheritedVelocityMuliplier (defined in Weapon)Weapon
Initialize() (defined in Teal.PumpObject)Teal.PumpObjectinlineprotected
IsLocalAuthority() (defined in Teal.PumpObject)Teal.PumpObjectinlineprotectedvirtual
IsMine() (defined in Teal.PumpObject)Teal.PumpObjectinline
isMine (defined in Teal.PumpObject)Teal.PumpObject
IsMuzzleCollided() (defined in Weapon)Weaponinline
IsOverheated (defined in Weapon)Weapon
IsReady() (defined in Weapon)Weaponinline
IsReloading() (defined in Weapon)Weaponinline
IsReloadingPaused() (defined in Weapon)Weaponinline
IsTriggerReleased() (defined in Weapon)Weaponinline
IsUsed() (defined in Weapon)Weaponinline
IsWeapon(GameObject gameObject) (defined in Weapon)Weaponinlinestatic
IsWeapon(Item item) (defined in Weapon)Weaponinlinestatic
item (defined in StandardPump)StandardPump
lastGotState (defined in Teal.PumpObject)Teal.PumpObjectprotected
legsModifier (defined in Weapon)Weapon
locked (defined in Weapon)Weapon
massAdd (defined in Weapon)Weapon
movementSprayPercent (defined in Weapon)Weapon
muzzle (defined in Weapon)Weapon
muzzleCollisionLayer (defined in Weapon)Weapon
muzzleFlashPos (defined in Weapon)Weapon
muzzleVelocity (defined in Weapon)Weapon
net (defined in Teal.PumpObject)Teal.PumpObject
OnDestroy() (defined in Weapon)Weaponinlineprotectedvirtual
overheatCooldown (defined in Weapon)Weapon
overheatSecs (defined in Weapon)Weapon
overheatSmoke (defined in Weapon)Weapon
ownerId (defined in Teal.PumpObject)Teal.PumpObject
PauseReload() (defined in Weapon)Weaponinline
penetration (defined in Weapon)Weapon
pumpObjects (defined in Teal.PumpObject)Teal.PumpObject
ReadCreateData(BitPacker cd) (defined in Weapon)Weaponinline
ReadPingCheck(BitPacker packer, bool isLocal) (defined in Teal.PumpObject)Teal.PumpObjectinlineprotected
ReceivePump(BitPacker state) (defined in Weapon)Weaponinlinevirtual
ReceivePumps(BitPacker packer) (defined in Teal.PumpObject)Teal.PumpObjectinlinevirtual
recoilCoef (defined in Weapon)Weapon
relay (defined in Teal.PumpObject)Teal.PumpObject
ReleasedTrigger() (defined in Weapon)Weaponinline
ReleaseTrigger(Vector2 origin, float velocity, float angle, Vector2 addVelocity, Vector2 aim) (defined in Weapon)Weaponinline
Reload() (defined in Weapon)Weaponinline
reloadedEvent (defined in Weapon)Weapon
reloadSecs (defined in Weapon)Weapon
reloadTime (defined in Weapon)Weapon
ResetClip() (defined in Weapon)Weaponinline
ResumeReload() (defined in Weapon)Weaponinline
rifleCoef (defined in Weapon)Weapon
selfBinkCoolSecs (defined in Weapon)Weapon
selfBinkSecs (defined in Weapon)Weapon
SendPump(BitPacker state) (defined in Weapon)Weaponinlinevirtual
SendPumps(BitPacker packer) (defined in Teal.PumpObject)Teal.PumpObjectinlinevirtual
SetBinkTime() (defined in Weapon)Weaponinline
SetOutlineColor(Color color) (defined in Weapon)Weaponinline
SetOutlineSize(float size) (defined in Weapon)Weaponinline
SetOwner(ushort id) (defined in Teal.PumpObject)Teal.PumpObjectinline
SetSelfBinkTime() (defined in Weapon)Weaponinline
shells (defined in Weapon)Weapon
ShouldReload() (defined in Weapon)Weaponinline
soundPrefix (defined in Weapon)Weapon
sprayPercent (defined in Weapon)Weapon
standard (defined in StandardPump)StandardPump
Start() (defined in Weapon)Weaponinlineprotectedvirtual
startLoaded (defined in Weapon)Weapon
startUpSecs (defined in Weapon)Weapon
state (defined in Teal.PumpObject)Teal.PumpObjectprotected
stateTimes (defined in Teal.PumpObject)Teal.PumpObjectprotected
timeSinceCreated (defined in Teal.PumpObject)Teal.PumpObject
torsoModifier (defined in Weapon)Weapon
trailTrailWidth (defined in Weapon)Weapon
triggerTime (defined in Weapon)Weapon
UpdateIsMine() (defined in StandardPump)StandardPumpinlinevirtual
weaponLength (defined in Weapon)Weapon
WriteCreateData(BitPacker cd) (defined in Weapon)Weaponinline
WritePingCheck(BitPacker packer, bool isLocal) (defined in Teal.PumpObject)Teal.PumpObjectinlineprotected