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This is the complete list of members for Weapon, including all inherited members.
action (defined in Weapon) | Weapon | |
ActionType enum name (defined in Weapon) | Weapon | |
afterDropClipEvent (defined in Weapon) | Weapon | |
ammo (defined in Weapon) | Weapon | |
ammoCount (defined in Weapon) | Weapon | |
Awake() (defined in Weapon) | Weapon | inlineprotectedvirtual |
barrel (defined in Weapon) | Weapon | |
beforeDropClipEvent (defined in Weapon) | Weapon | |
binkSecs (defined in Weapon) | Weapon | |
body (defined in Weapon) | Weapon | |
bowAnimation (defined in Weapon) | Weapon | |
bowDrawSound (defined in Weapon) | Weapon | |
bowFullSecs (defined in Weapon) | Weapon | |
bowLoadArrow (defined in Weapon) | Weapon | |
bowMinStrength (defined in Weapon) | Weapon | |
bowStrengthMultiplier (defined in Weapon) | Weapon | |
BowType enum name (defined in Weapon) | Weapon | |
bowType (defined in Weapon) | Weapon | |
bulletDamage (defined in Weapon) | Weapon | |
bulletDamp (defined in Weapon) | Weapon | |
bulletEvent (defined in Weapon) | Weapon | |
bulletFlagForce (defined in Weapon) | Weapon | |
bulletForce (defined in Weapon) | Weapon | |
bulletForceOnlyDead (defined in Weapon) | Weapon | |
bulletForceUpwardsPercent (defined in Weapon) | Weapon | |
bulletGradient (defined in Weapon) | Weapon | |
bulletGravity (defined in Weapon) | Weapon | |
BulletInStart() (defined in Weapon) | Weapon | inline |
bulletKickBack (defined in Weapon) | Weapon | |
bulletKnockOut (defined in Weapon) | Weapon | |
bulletMass (defined in Weapon) | Weapon | |
bulletOriginOffset (defined in Weapon) | Weapon | |
bulletPrefab (defined in Weapon) | Weapon | |
bulletRicochetCoef (defined in Weapon) | Weapon | |
BULLETS_POOLED (defined in Weapon) | Weapon | static |
bulletsInShot (defined in Weapon) | Weapon | |
bulletTimeOutSecs (defined in Weapon) | Weapon | |
bulletTrailTime (defined in Weapon) | Weapon | |
camShake (defined in Weapon) | Weapon | |
CancelReload() (defined in Weapon) | Weapon | inline |
CanFire() (defined in Weapon) | Weapon | inline |
CanReload() (defined in Weapon) | Weapon | inline |
clip (defined in Weapon) | Weapon | |
clipCount (defined in Weapon) | Weapon | |
ClipInStart() (defined in Weapon) | Weapon | inline |
ClipOutStart() (defined in Weapon) | Weapon | inline |
col (defined in Weapon) | Weapon | |
controls (defined in StandardPump) | StandardPump | |
crate (defined in Weapon) | Weapon | |
cursorBink (defined in Weapon) | Weapon | |
cursorBinkCooldown (defined in Weapon) | Weapon | |
DebugLog() (defined in Weapon) | Weapon | inlinevirtual |
Fire(Vector2 origin, float velocity, float angle, Vector2 addVelocity, Vector2 aim, bool crouched) (defined in Weapon) | Weapon | inline |
fireEvent (defined in Weapon) | Weapon | |
fireIntervalSecs (defined in Weapon) | Weapon | |
fireReadySound (defined in Weapon) | Weapon | |
fireReadySoundAdvance (defined in Weapon) | Weapon | |
fireTime (defined in Weapon) | Weapon | |
flash (defined in Weapon) | Weapon | |
flashLight (defined in Weapon) | Weapon | |
flashSecs (defined in Weapon) | Weapon | |
GetAmmoCount() (defined in Weapon) | Weapon | inline |
GetDynamicSpray() (defined in Weapon) | Weapon | inline |
GetFireIntervalPercent() (defined in Weapon) | Weapon | inline |
GetReloadingTimeRemaining() (defined in Weapon) | Weapon | inline |
glow (defined in Weapon) | Weapon | |
guided (defined in Weapon) | Weapon | |
handle (defined in Weapon) | Weapon | |
headModifier (defined in Weapon) | Weapon | |
inheritedVelocityMuliplier (defined in Weapon) | Weapon | |
Initialize() (defined in Teal.PumpObject) | Teal.PumpObject | inlineprotected |
IsLocalAuthority() (defined in Teal.PumpObject) | Teal.PumpObject | inlineprotectedvirtual |
IsMine() (defined in Teal.PumpObject) | Teal.PumpObject | inline |
isMine (defined in Teal.PumpObject) | Teal.PumpObject | |
IsMuzzleCollided() (defined in Weapon) | Weapon | inline |
IsOverheated (defined in Weapon) | Weapon | |
IsReady() (defined in Weapon) | Weapon | inline |
IsReloading() (defined in Weapon) | Weapon | inline |
IsReloadingPaused() (defined in Weapon) | Weapon | inline |
IsTriggerReleased() (defined in Weapon) | Weapon | inline |
IsUsed() (defined in Weapon) | Weapon | inline |
IsWeapon(GameObject gameObject) (defined in Weapon) | Weapon | inlinestatic |
IsWeapon(Item item) (defined in Weapon) | Weapon | inlinestatic |
item (defined in StandardPump) | StandardPump | |
lastGotState (defined in Teal.PumpObject) | Teal.PumpObject | protected |
legsModifier (defined in Weapon) | Weapon | |
locked (defined in Weapon) | Weapon | |
massAdd (defined in Weapon) | Weapon | |
movementSprayPercent (defined in Weapon) | Weapon | |
muzzle (defined in Weapon) | Weapon | |
muzzleCollisionLayer (defined in Weapon) | Weapon | |
muzzleFlashPos (defined in Weapon) | Weapon | |
muzzleVelocity (defined in Weapon) | Weapon | |
net (defined in Teal.PumpObject) | Teal.PumpObject | |
OnDestroy() (defined in Weapon) | Weapon | inlineprotectedvirtual |
overheatCooldown (defined in Weapon) | Weapon | |
overheatSecs (defined in Weapon) | Weapon | |
overheatSmoke (defined in Weapon) | Weapon | |
ownerId (defined in Teal.PumpObject) | Teal.PumpObject | |
PauseReload() (defined in Weapon) | Weapon | inline |
penetration (defined in Weapon) | Weapon | |
pumpObjects (defined in Teal.PumpObject) | Teal.PumpObject | |
ReadCreateData(BitPacker cd) (defined in Weapon) | Weapon | inline |
ReadPingCheck(BitPacker packer, bool isLocal) (defined in Teal.PumpObject) | Teal.PumpObject | inlineprotected |
ReceivePump(BitPacker state) (defined in Weapon) | Weapon | inlinevirtual |
ReceivePumps(BitPacker packer) (defined in Teal.PumpObject) | Teal.PumpObject | inlinevirtual |
recoilCoef (defined in Weapon) | Weapon | |
relay (defined in Teal.PumpObject) | Teal.PumpObject | |
ReleasedTrigger() (defined in Weapon) | Weapon | inline |
ReleaseTrigger(Vector2 origin, float velocity, float angle, Vector2 addVelocity, Vector2 aim) (defined in Weapon) | Weapon | inline |
Reload() (defined in Weapon) | Weapon | inline |
reloadedEvent (defined in Weapon) | Weapon | |
reloadSecs (defined in Weapon) | Weapon | |
reloadTime (defined in Weapon) | Weapon | |
ResetClip() (defined in Weapon) | Weapon | inline |
ResumeReload() (defined in Weapon) | Weapon | inline |
rifleCoef (defined in Weapon) | Weapon | |
selfBinkCoolSecs (defined in Weapon) | Weapon | |
selfBinkSecs (defined in Weapon) | Weapon | |
SendPump(BitPacker state) (defined in Weapon) | Weapon | inlinevirtual |
SendPumps(BitPacker packer) (defined in Teal.PumpObject) | Teal.PumpObject | inlinevirtual |
SetBinkTime() (defined in Weapon) | Weapon | inline |
SetOutlineColor(Color color) (defined in Weapon) | Weapon | inline |
SetOutlineSize(float size) (defined in Weapon) | Weapon | inline |
SetOwner(ushort id) (defined in Teal.PumpObject) | Teal.PumpObject | inline |
SetSelfBinkTime() (defined in Weapon) | Weapon | inline |
shells (defined in Weapon) | Weapon | |
ShouldReload() (defined in Weapon) | Weapon | inline |
soundPrefix (defined in Weapon) | Weapon | |
sprayPercent (defined in Weapon) | Weapon | |
standard (defined in StandardPump) | StandardPump | |
Start() (defined in Weapon) | Weapon | inlineprotectedvirtual |
startLoaded (defined in Weapon) | Weapon | |
startUpSecs (defined in Weapon) | Weapon | |
state (defined in Teal.PumpObject) | Teal.PumpObject | protected |
stateTimes (defined in Teal.PumpObject) | Teal.PumpObject | protected |
timeSinceCreated (defined in Teal.PumpObject) | Teal.PumpObject | |
torsoModifier (defined in Weapon) | Weapon | |
trailTrailWidth (defined in Weapon) | Weapon | |
triggerTime (defined in Weapon) | Weapon | |
UpdateIsMine() (defined in StandardPump) | StandardPump | inlinevirtual |
weaponLength (defined in Weapon) | Weapon | |
WriteCreateData(BitPacker cd) (defined in Weapon) | Weapon | inline |
WritePingCheck(BitPacker packer, bool isLocal) (defined in Teal.PumpObject) | Teal.PumpObject | inlineprotected |