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ClientSettings Member List

This is the complete list of members for ClientSettings, including all inherited members.

Apply() (defined in ClientSettings)ClientSettingsinline
CallOnAllComponents(GameObject clientSettingsHolder, string callName) (defined in ClientSettings)ClientSettingsinlinestatic
clientSettingsHolder (defined in ClientSettings)ClientSettings
CreateObjectFromBytes(byte[] bytes) (defined in ObjectSerializer)ObjectSerializerinlinestatic
e (defined in ObjectSerializer)ObjectSerializer
Editor_GetPrefabsFromFolder(string folder) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Editor_GetPrefabsFromFolders(string[] folders) (defined in ObjectSerializer)ObjectSerializerinlinestatic
HasDifferentValues(MonoBehaviour mb, MonoBehaviour comparemb, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
Init() (defined in ClientSettings)ClientSettingsinlinevirtual
IsSame(FieldInfo field, MonoBehaviour mb1, MonoBehaviour mb2, JsonSerializer serializer) (defined in ObjectSerializer)ObjectSerializerinlinestatic
LoadCustomFromFile(Type type) (defined in ObjectSerializer)ObjectSerializerinline
LoadObjectsFromFile() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
LoadObjectsFromRaw(ref Modifier m, Raw r) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Master_SendObjs(byte[] data, ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlineprotected
Master_SyncObjects(ushort playerId) (defined in ObjectSerializer)ObjectSerializerinlinevirtual
modifier (defined in ObjectSerializer)ObjectSerializer
objectsList (defined in ObjectSerializer)ObjectSerializer
OnDestroy() (defined in ClientSettings)ClientSettingsinlineprotectedvirtual
OnReceiveObjects() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
PostInit() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
ReceiveModifier(byte[] data) (defined in ObjectSerializer)ObjectSerializerinline
SaveCustomToFile(object custom) (defined in ObjectSerializer)ObjectSerializerinline
SaveObjectsDifferenceToFile(string filename, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
SaveObjectsToFile() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
SaveObjectsToFile(Essentials e, Modifier.Meta meta, List< Transform > objects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
ShouldSave() (defined in ObjectSerializer)ObjectSerializerinlinevirtual
Start() (defined in ClientSettings)ClientSettingsinlineprotectedvirtual
WriteJsonMonoBehaviour(JsonWriter writer, JsonSerializer serializer, MonoBehaviour mb, MonoBehaviour comparemb) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteJsonObjects(JsonWriter writer, JsonSerializer serializer, Modifier.Meta meta, List< Transform > objects, List< Transform > comparison, string headerComment, bool ignoreSameObjects) (defined in ObjectSerializer)ObjectSerializerinlinestatic
WriteToBytes(GameObject go) (defined in ObjectSerializer)ObjectSerializerinlinestatic