|
bool | IsCollided (Collider2D col) |
|
|
LayerMask | stickLayer |
|
bool | stick = true |
|
Dictionary< Collider2D, Collided > | collided |
|
int | stickCount |
|
|
virtual void | Awake () |
|
virtual void | FixedUpdate () |
|
virtual void | OnCollisionEnter2D (Collision2D col) |
|
virtual void | OnCollisionExit2D (Collision2D col) |
|
virtual void | OnCollisionStay2D (Collision2D col) |
|
virtual void | OnTriggerEnter2D (Collider2D col) |
|
virtual void | OnTriggerStay2D (Collider2D col) |
|
|
LayerMask | collisionLayer |
|
Collider2D | collider |
|
Rigidbody2D | body |
|
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/CollisionGather.cs