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void | ReadCreateData (byte[] data) |
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byte[] | WriteCreateData () |
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static byte[] | GetCreateData (GameObject go) |
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static byte[] | GetCreateData (NetworkObject net) |
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static ushort | GetNewId () |
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static GameObject | GetGameObjectFromId (ushort id) |
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static NetworkObject | GetNetworkObjectFromId (ushort id) |
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static void | AssignEvents (Component component, UnityAction< BitPacker > write, UnityAction< BitPacker > read) |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/NetworkObject.cs