My Project
All Classes Namespaces Files Functions Variables Enumerations Enumerator Properties Events Pages
Classes | Enumerations
Teal Namespace Reference

Classes

class  Authenticator
 
class  CachedMethod
 
class  Caches
 
class  Compressor
 
struct  ConnectionProps
 
class  Controls
 
class  DedicatedServerConfig
 
class  DedicatedServerPatcher
 
class  Download
 
class  Eventor
 
class  Game
 
class  GameClient
 
class  GameClientConnectEvent
 
class  GameClientDisconnectEvent
 
class  GameClientEvent
 
class  GameScriptExecution
 
class  GameScriptManager
 
class  GameServer
 
class  GameServerConnectEvent
 
class  GameServerDisconnectEvent
 
class  GameServerMessageEvent
 
class  GlobalAssignPlayerEvent
 
class  GlobalPlayerConnectionEvent
 
class  GlobalPlayerEvent
 
class  GlobalPropertiesEvent
 
class  InputVarsEvent
 
class  InstantiateParams
 
class  Kicking
 
class  MasterServer
 
class  Maths
 
class  MonoSingleton
 
class  Net
 
struct  NetStats
 
class  NetUtils
 
class  NetworkObject
 
class  NetworkObjectEvent
 
class  NetworkRPC
 
class  NewConnection
 
class  Player
 
class  PlayerEvent
 
class  Players
 
class  PlayFabMatchmaking
 
class  PlayFabMultiplayer
 
class  PlayfabUtils
 
class  Prefabs
 
class  Pump
 
class  PumpEvent
 
class  PumpExtensions
 
class  PumpObject
 
class  Rcon
 
class  RealTime
 
class  Security
 
class  Steam
 
class  StringCipher
 
class  SyncedProperties
 
class  SystemFunctions
 
class  TimeMeasure
 

Enumerations

enum  Key {
  Jump , Drop , Fire1 , Jets ,
  Reload , Change , Crouch , Item ,
  Superman , DropFlag , Count
}
 
enum  Axis {
  H , V , Zoom , Direction ,
  Count
}
 
enum  Pointer { Aim , AimWorld , Count }
 
enum  Packets : ushort {
  None = 0 , Spawn , Destroy , PlayerProperties ,
  RPC , MatchParams , SwitchState , WeaponChoice ,
  RequestSpawn , GamesCycle , LoadLevel , LevelLoaded ,
  AnnounceLevel , Rules , Objects , Levels ,
  Modifiers , CoreSettings , Chat , ChatStart ,
  ChatEnd , Greet , GreetReply , Security ,
  SecurityReply , Security2 , Security2Reply , Caches ,
  ConfirmData , Add_Player , Remove_Player , All_Players ,
  Emoticon , Message , Kick , Suicide ,
  Hit , BulletDestroyed , Limbo_Select , Limbo_Screen ,
  Limbo_Back , Construct_SyncAll , Rules_Params , Rules_Success ,
  Pump_State , Spawn_All , TeamResource , Ping ,
  Rcon , Flag_Captured , Flag_Returned , SwitchTeam ,
  Voting_List , Voting_Vote , Voting_Item , Voting_Start ,
  PlayerProperty , ServerGreet , StagesParams , EndCondition ,
  EndGame , Lobby , LobbyVote , LobbyStart ,
  LobbyTeam , LobbyExternal , Password , RadioCommand ,
  Spectator , LoadLevel_Objects , LoadLevel_Map , LoadLevel_Rules ,
  LoadLevel_Scripts , Reserved
}
 
enum  Events : ushort {
  None = 0 , New_Connection , Created , Destroyed ,
  Died , Add_Player , Remove_Player , Player_Joined ,
  Player_Assigned , Player_Left , Player_Changed_Team , Player_Unassigned ,
  Level_Loaded , Rules_Loaded , Impacted , Weapon_Selected ,
  Trigger , Match_Waiting , Match_Warmup , Match_Started ,
  Match_Ended , Hit , Camera_Target_Changed , Camera_Created ,
  Powerup_Started , Powerup_Ended , Bullet_Created , Bot_Assigned ,
  Flag_Captured , Flag_Returned , Flag_Grabbed , Use_Weapon ,
  Construct_AddBody , Construct_RemoveBody , Properties_Changed , Item_Dropped ,
  Item_Picked , AssignedNetworkId , Changed_Team , Request_Spawn ,
  End_Condition , Reserved
}
 
enum  CloudEvents : byte {
  None = 0 , Matches_Won , Score_At_End , Killed ,
  Killed_Aggregated , Stats_Aggregated , Reserved
}
 
enum  SendFlags { None = 0 , Reliable = 1 , Secure = 2 , Self = 4 }