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bool | Exists (string name) |
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void | Create (string name, object value, ushort ownerId=UInt16.MaxValue, bool local=false) |
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object | Get (string name) |
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void | Pack (BitPacker packer) |
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void | Unpack (BitPacker packer) |
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void | Master_SyncAll (ushort syncToPlayerID=UInt16.MaxValue) |
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void | Client_SyncAll () |
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static bool | Receive_All (byte[] data) |
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static bool | Receive_Prop (byte[] data) |
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static void | Master_SyncAllTo (ushort syncToPlayerID) |
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Player.Type | type |
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bool | ready |
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ushort | Id [get, set] |
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object | this[string name] [get, set] |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/SyncedProperties.cs