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void | LoadAll () |
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Transform | Load (string name) |
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bool | Has (string name) |
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bool | Remove (string name) |
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void | InstantiateFromPrefabName (string prefabName, Vector3 pos, Vector3 rot, Vector3 scale, Action< GameObject > init) |
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void | Master_InstantiateOnNetwork (InstantiateParams p) |
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void | Destroy (GameObject g) |
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void | Master_SyncAllObjectsToAll () |
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void | Master_SyncAllObjectsForNewPlayer (ushort playerId) |
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static string | GetName (GameObject go) |
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Dictionary< string, Transform > | GetAll [get] |
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static T | Get [get] |
| Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/Prefabs.cs