|
|
void | LoadAll () |
| |
|
Transform | Load (string name) |
| |
|
bool | Has (string name) |
| |
|
bool | Remove (string name) |
| |
|
void | InstantiateFromPrefabName (string prefabName, Vector3 pos, Vector3 rot, Vector3 scale, Action< GameObject > init) |
| |
|
void | Master_InstantiateOnNetwork (InstantiateParams p) |
| |
|
void | Destroy (GameObject g) |
| |
|
void | Master_SyncAllObjectsToAll () |
| |
|
void | Master_SyncAllObjectsForNewPlayer (ushort playerId) |
| |
|
|
static string | GetName (GameObject go) |
| |
|
|
Dictionary< string, Transform > | GetAll [get] |
| |
| static T | Get [get] |
| | Returns the singleton instance.
|
| |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/Prefabs.cs