My Project
Loading...
Searching...
No Matches
Public Member Functions | Static Public Member Functions | Properties | List of all members
Teal.Prefabs Class Reference
Inheritance diagram for Teal.Prefabs:
Teal.MonoSingleton< Prefabs >

Public Member Functions

void LoadAll ()
 
Transform Load (string name)
 
bool Has (string name)
 
bool Remove (string name)
 
void InstantiateFromPrefabName (string prefabName, Vector3 pos, Vector3 rot, Vector3 scale, Action< GameObject > init)
 
void Master_InstantiateOnNetwork (InstantiateParams p)
 
void Destroy (GameObject g)
 
void Master_SyncAllObjectsToAll ()
 
void Master_SyncAllObjectsForNewPlayer (ushort playerId)
 

Static Public Member Functions

static string GetName (GameObject go)
 

Properties

Dictionary< string, Transform > GetAll [get]
 
- Properties inherited from Teal.MonoSingleton< Prefabs >
static T Get [get]
 Returns the singleton instance.
 

Additional Inherited Members

- Static Protected Attributes inherited from Teal.MonoSingleton< Prefabs >
static T _instance
 

The documentation for this class was generated from the following file: