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This is the complete list of members for Teal.Prefabs, including all inherited members.
| Destroy(GameObject g) (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| Get | Teal.MonoSingleton< Prefabs > | static |
| GetAll (defined in Teal.Prefabs) | Teal.Prefabs | |
| GetName(GameObject go) (defined in Teal.Prefabs) | Teal.Prefabs | inlinestatic |
| Has(string name) (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| InstantiateFromPrefabName(string prefabName, Vector3 pos, Vector3 rot, Vector3 scale, Action< GameObject > init) (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| Load(string name) (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| LoadAll() (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| Master_InstantiateOnNetwork(InstantiateParams p) (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| Master_SyncAllObjectsForNewPlayer(ushort playerId) (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| Master_SyncAllObjectsToAll() (defined in Teal.Prefabs) | Teal.Prefabs | inline |
| Remove(string name) (defined in Teal.Prefabs) | Teal.Prefabs | inline |