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bool | HasClient (ushort id) |
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void | StartServer () |
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void | Stop () |
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void | Disconnect () |
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void | Send (Packets tag, byte[] data, SendFlags flags) |
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void | Send (Packets tag, byte[] data, ushort id, SendFlags flags) |
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bool | Disconnect (ushort id) |
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System.Net.IPEndPoint | GetClientEndpoint (ushort id) |
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bool | IsClientLocalhost (ushort id) |
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string | WebSocketsAddress () |
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string | Name = "Soldat 2 Dedicated Server" |
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string | Address = "0.0.0.0" |
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ushort | Port = 33073 |
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ushort | WebSocketsPort |
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ushort | WebSocketsRconPort |
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string | CertificateName = "" |
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string | CertificatePassword = "" |
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int | CertificateProtocols = 4092 |
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bool | UseIPv6 = false |
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byte | MaxPlayers = 16 |
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bool | VisibleInGamesList = true |
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string | GreetMessage = "Welcome! Be friendly, help newcomers and have fun!" |
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string | AdminPlayfabId = "checkyourserverlogsforyourplayfabid" |
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bool | SecurityChecks = false |
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float | TimeOutPlayersSecs = 90.0f |
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int | AutoShutdownAfterHours = 24 |
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int | AutoShutdownAfterMatches = 50 |
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string | RconPassword = "" |
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string | ServerPassword = "" |
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string | level |
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string | rules |
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string | modifiersString |
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List< string > | modifiers |
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LiteGameServer | lite |
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GameServerMessageEvent | Messaged = new GameServerMessageEvent() |
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GameServerConnectEvent | ClientConnected = new GameServerConnectEvent() |
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GameServerDisconnectEvent | ClientDisconnected = new GameServerDisconnectEvent() |
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NetStats | stats |
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bool | IsStarted [get] |
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int | ClientsCount [get] |
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static T | Get [get] |
| Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/GameServer.cs