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This is the complete list of members for Teal.GameServer, including all inherited members.
Address (defined in Teal.GameServer) | Teal.GameServer | |
AdminPlayfabId (defined in Teal.GameServer) | Teal.GameServer | |
AutoShutdownAfterHours (defined in Teal.GameServer) | Teal.GameServer | |
AutoShutdownAfterMatches (defined in Teal.GameServer) | Teal.GameServer | |
CertificateName (defined in Teal.GameServer) | Teal.GameServer | |
CertificatePassword (defined in Teal.GameServer) | Teal.GameServer | |
CertificateProtocols (defined in Teal.GameServer) | Teal.GameServer | |
ClientConnected (defined in Teal.GameServer) | Teal.GameServer | |
ClientDisconnected (defined in Teal.GameServer) | Teal.GameServer | |
ClientsCount (defined in Teal.GameServer) | Teal.GameServer | |
Disconnect() (defined in Teal.GameServer) | Teal.GameServer | inline |
Disconnect(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
Get | Teal.MonoSingleton< GameServer > | static |
GetClientEndpoint(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
GreetMessage (defined in Teal.GameServer) | Teal.GameServer | |
HasClient(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
IsClientLocalhost(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
IsStarted (defined in Teal.GameServer) | Teal.GameServer | |
level (defined in Teal.GameServer) | Teal.GameServer | |
lite (defined in Teal.GameServer) | Teal.GameServer | |
MaxPlayers (defined in Teal.GameServer) | Teal.GameServer | |
Messaged (defined in Teal.GameServer) | Teal.GameServer | |
modifiers (defined in Teal.GameServer) | Teal.GameServer | |
modifiersString (defined in Teal.GameServer) | Teal.GameServer | |
Name (defined in Teal.GameServer) | Teal.GameServer | |
Port (defined in Teal.GameServer) | Teal.GameServer | |
RconPassword (defined in Teal.GameServer) | Teal.GameServer | |
rules (defined in Teal.GameServer) | Teal.GameServer | |
SecurityChecks (defined in Teal.GameServer) | Teal.GameServer | |
Send(Packets tag, byte[] data, SendFlags flags) (defined in Teal.GameServer) | Teal.GameServer | inline |
Send(Packets tag, byte[] data, ushort id, SendFlags flags) (defined in Teal.GameServer) | Teal.GameServer | inline |
ServerPassword (defined in Teal.GameServer) | Teal.GameServer | |
StartServer() (defined in Teal.GameServer) | Teal.GameServer | inline |
stats (defined in Teal.GameServer) | Teal.GameServer | |
Stop() (defined in Teal.GameServer) | Teal.GameServer | inline |
TimeOutPlayersSecs (defined in Teal.GameServer) | Teal.GameServer | |
UseIPv6 (defined in Teal.GameServer) | Teal.GameServer | |
VisibleInGamesList (defined in Teal.GameServer) | Teal.GameServer | |
WebSocketsAddress() (defined in Teal.GameServer) | Teal.GameServer | inline |
WebSocketsPort (defined in Teal.GameServer) | Teal.GameServer | |
WebSocketsRconPort (defined in Teal.GameServer) | Teal.GameServer |