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This is the complete list of members for Teal.GameServer, including all inherited members.
| Address (defined in Teal.GameServer) | Teal.GameServer | |
| AdminPlayfabId (defined in Teal.GameServer) | Teal.GameServer | |
| AutoShutdownAfterHours (defined in Teal.GameServer) | Teal.GameServer | |
| AutoShutdownAfterMatches (defined in Teal.GameServer) | Teal.GameServer | |
| CertificateName (defined in Teal.GameServer) | Teal.GameServer | |
| CertificatePassword (defined in Teal.GameServer) | Teal.GameServer | |
| CertificateProtocols (defined in Teal.GameServer) | Teal.GameServer | |
| ClientConnected (defined in Teal.GameServer) | Teal.GameServer | |
| ClientDisconnected (defined in Teal.GameServer) | Teal.GameServer | |
| ClientsCount (defined in Teal.GameServer) | Teal.GameServer | |
| Disconnect() (defined in Teal.GameServer) | Teal.GameServer | inline |
| Disconnect(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
| Get | Teal.MonoSingleton< GameServer > | static |
| GetClientEndpoint(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
| GreetMessage (defined in Teal.GameServer) | Teal.GameServer | |
| HasClient(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
| IsClientLocalhost(ushort id) (defined in Teal.GameServer) | Teal.GameServer | inline |
| IsStarted (defined in Teal.GameServer) | Teal.GameServer | |
| level (defined in Teal.GameServer) | Teal.GameServer | |
| lite (defined in Teal.GameServer) | Teal.GameServer | |
| MaxPlayers (defined in Teal.GameServer) | Teal.GameServer | |
| Messaged (defined in Teal.GameServer) | Teal.GameServer | |
| modifiers (defined in Teal.GameServer) | Teal.GameServer | |
| modifiersString (defined in Teal.GameServer) | Teal.GameServer | |
| Name (defined in Teal.GameServer) | Teal.GameServer | |
| Port (defined in Teal.GameServer) | Teal.GameServer | |
| RconPassword (defined in Teal.GameServer) | Teal.GameServer | |
| rules (defined in Teal.GameServer) | Teal.GameServer | |
| SecurityChecks (defined in Teal.GameServer) | Teal.GameServer | |
| Send(Packets tag, byte[] data, SendFlags flags) (defined in Teal.GameServer) | Teal.GameServer | inline |
| Send(Packets tag, byte[] data, ushort id, SendFlags flags) (defined in Teal.GameServer) | Teal.GameServer | inline |
| ServerPassword (defined in Teal.GameServer) | Teal.GameServer | |
| StartServer() (defined in Teal.GameServer) | Teal.GameServer | inline |
| stats (defined in Teal.GameServer) | Teal.GameServer | |
| Stop() (defined in Teal.GameServer) | Teal.GameServer | inline |
| TimeOutPlayersSecs (defined in Teal.GameServer) | Teal.GameServer | |
| UseIPv6 (defined in Teal.GameServer) | Teal.GameServer | |
| VisibleInGamesList (defined in Teal.GameServer) | Teal.GameServer | |
| WebSocketsAddress() (defined in Teal.GameServer) | Teal.GameServer | inline |
| WebSocketsPort (defined in Teal.GameServer) | Teal.GameServer | |
| WebSocketsRconPort (defined in Teal.GameServer) | Teal.GameServer |