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void | Clear () |
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bool | RecompileAll () |
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bool | RecompileAll (Dictionary< string, byte[]> rawSources) |
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Component | AddComponent (GameObject obj, string typeName) |
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Type | CreateComponentFromSource (string source, string filename) |
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Type | CreateComponentFromFile (string filename) |
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Type | CreateComponentFromBytes (byte[] rawASCII, string filename) |
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static string | GetScriptPathFilename (string filename) |
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static string[] | GetSortedScriptFilenames () |
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static bool | IsReferenced (string filename) |
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static readonly string | path = "Scripts/" |
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static readonly string | standardPath = path + "Standard/" |
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static readonly string | customPath = path + "Custom/" |
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bool | UpdateScripts [get, set] |
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static T | Get [get] |
| Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Script/GameScriptManager.cs