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Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | Properties | List of all members
Teal.GameScriptManager Class Reference
Inheritance diagram for Teal.GameScriptManager:
Teal.MonoSingleton< GameScriptManager >

Public Member Functions

void Clear ()
 
bool RecompileAll ()
 
bool RecompileAll (Dictionary< string, byte[]> rawSources)
 
Component AddComponent (GameObject obj, string typeName)
 
Type CreateComponentFromSource (string source, string filename)
 
Type CreateComponentFromFile (string filename)
 
Type CreateComponentFromBytes (byte[] rawASCII, string filename)
 

Static Public Member Functions

static string GetScriptPathFilename (string filename)
 
static string[] GetSortedScriptFilenames ()
 
static bool IsReferenced (string filename)
 

Public Attributes

Dictionary< string, ScriptTypetypes = new Dictionary<string, ScriptType>()
 
List< AssemblyReferenceAssetassemblyReferences
 
List< Assembly > assemblies = new List<Assembly>()
 

Static Public Attributes

static readonly string path = "Scripts/"
 
static readonly string standardPath = path + "Standard/"
 
static readonly string customPath = path + "Custom/"
 

Properties

bool UpdateScripts [get, set]
 
- Properties inherited from Teal.MonoSingleton< GameScriptManager >
static T Get [get]
 Returns the singleton instance.
 

Additional Inherited Members

- Static Protected Attributes inherited from Teal.MonoSingleton< GameScriptManager >
static T _instance
 

The documentation for this class was generated from the following file: