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Classes | Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Teal.NewConnection Class Reference
Inheritance diagram for Teal.NewConnection:
Teal.MonoSingleton< NewConnection >

Classes

class  SecurityData
 
struct  SyncFunction
 

Public Member Functions

bool Master_Kick (ushort senderId, byte code, Kicking.Reason reason=Kicking.Reason.BadAuth)
 
void Client_PasswordReply (string password)
 
void AddSyncFunction (SyncFunction func)
 
void RemoveSyncFunction (SyncFunction func)
 
string GetRandomDefaultName ()
 
string ValidatePlayerName (string str)
 
bool IsDevAccount (string playfabId)
 

Public Attributes

float MaxWaitTimeForReplySecs = 15.0f
 
float BadAuthKickedSecs = 60.0f
 
float ConnectionDelaySecs = 0.1f
 
string LocalPlayerNick = "local"
 
string ServerPassword = ""
 
string DefaultPlayerName = "_Unknown_"
 
int MaxPlayerNameLength = 30
 
UnityEngine.UI.Text ValidationUIText
 
int maxFilesToCheck = 190
 

Static Public Attributes

static bool JOINED_AS_SPECTATOR
 
static bool ValidateLocalhostClients = true
 

Additional Inherited Members

- Static Protected Attributes inherited from Teal.MonoSingleton< NewConnection >
static T _instance
 
- Properties inherited from Teal.MonoSingleton< NewConnection >
static T Get [get]
 Returns the singleton instance.
 

The documentation for this class was generated from the following file: