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bool | Master_Kick (ushort senderId, byte code, Kicking.Reason reason=Kicking.Reason.BadAuth) |
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void | Client_PasswordReply (string password) |
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void | AddSyncFunction (SyncFunction func) |
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void | RemoveSyncFunction (SyncFunction func) |
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string | GetRandomDefaultName () |
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string | ValidatePlayerName (string str) |
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bool | IsDevAccount (string playfabId) |
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float | MaxWaitTimeForReplySecs = 15.0f |
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float | BadAuthKickedSecs = 60.0f |
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float | ConnectionDelaySecs = 0.1f |
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string | LocalPlayerNick = "local" |
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string | ServerPassword = "" |
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string | DefaultPlayerName = "_Unknown_" |
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int | MaxPlayerNameLength = 30 |
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UnityEngine.UI.Text | ValidationUIText |
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int | maxFilesToCheck = 190 |
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static bool | JOINED_AS_SPECTATOR |
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static bool | ValidateLocalhostClients = true |
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static T | _instance |
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static T | Get [get] |
| Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/NewConnection.cs