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Player | GetLocalPlayer () |
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ushort | GetLocalPlayerId () |
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Controls | GetLocalPlayerControlled () |
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Player | GetPlayerByID (ushort ID) |
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Player | GetPlayerByNick (string nick) |
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Player | GetPlayerByPropertyId (ushort id) |
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Controls | GetPlayerControlledByID (ushort ID) |
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List< Player > | GetPlayersOfTeam (int team) |
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List< Player > | GetPlayersOfTeamExcept (int team, Player player) |
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Player | AddPlayer (ConnectionProps cp, int team, Player.Type type, BitPacker bitsOfProperties=null) |
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void | Master_SyncAllPlayers (ushort syncToPlayerID) |
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byte[] | GetAddPlayerData (int key, string nick, ushort id, string account, int team) |
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void | Master_AddPlayer (int key, string nick, ushort id, string account, int team) |
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void | Master_RemovePlayer (ushort id) |
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void | Master_RemovePlayer (Player p) |
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void | Clear () |
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List< Player > | GetBots () |
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List< Player > | GetAlive () |
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List< Player > | GetAliveBots () |
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List< Player > | GetAliveHumans () |
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List< Player > | GetHumans () |
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List< Player > | GetHumansNonSpectator () |
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List< Player > | GetHumansOnClient () |
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List< Player > | GetTeam (int team) |
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List< Player > | GetAliveTeam (int team) |
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List< Player > | GetSpecators () |
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List< Player > | GetPlayersNonSpecators () |
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List< Player > | players |
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bool | justConnected |
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UnityEvent< Player > | createProps = new UnityEvent<Player>() |
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int | PlayersCount [get] |
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static T | Get [get] |
| Returns the singleton instance.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/Teal-Net/Net/Players.cs