DynamicUI - Image Display Handler for UGUI Image & RawImage. How to use: (1) add as a base class (Inherits), (2) Drop this script in a GameObject and reference it. Call the SetImage/SetRawImage method.
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void | SetImage (UnityEngine.UI.Image displayImage, Sprite sprite) |
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void | SetImage (UnityEngine.UI.Image displayImage, Texture2D texture2D) |
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void | SetRawImage (UnityEngine.UI.RawImage displayImage, Sprite sprite) |
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void | SetRawImage (UnityEngine.UI.RawImage displayImage, Texture2D texture2D) |
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void | SetRawImage (UnityEngine.UI.RawImage displayImage, Texture texture) |
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void | SetImage (UnityEngine.UI.Image displayImage, float width, float height) |
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void | SetRawImage (UnityEngine.UI.RawImage displayImage, float width, float height) |
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void | Clear (UnityEngine.UI.Image displayImage) |
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void | Clear (UnityEngine.UI.RawImage displayImage) |
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BoundingTarget | m_BoundingTarget = BoundingTarget.Size |
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RectTransform | m_RectTransform |
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Vector2 | m_Size = new Vector2(512, 512) |
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BoundingType | m_BoundingType = BoundingType.SetNativeSize |
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float | m_ScaleFactor = 1f |
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bool | m_AutoClearTexture = true |
| Auto clear the texture of the last set Image/RawImage before setting a new one.
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bool | m_Rotated_90 = false |
| Is the target display(Image/RawImage) RectTranform (eulerAngles.z) rotated by 90/-90.
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DynamicUI - Image Display Handler for UGUI Image & RawImage. How to use: (1) add as a base class (Inherits), (2) Drop this script in a GameObject and reference it. Call the SetImage/SetRawImage method.
◆ BoundingTarget
Enumerator |
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Size | Constraints the target image with the Vector2 size(m_Size).
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RectTransform | Constraints the target image with the sizeDelta of the RectTranform(m_RectTransform).
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Screen | Constraints the target image with the device screen size.
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◆ BoundingType
Enumerator |
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WidthAndHeight | Sets the entire image RectTransform to be constrained within a specified area size (width and height).
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Width | Sets the image RectTransform's width equal to the width of specified area size, the image height is not constrained.
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Height | Sets the image RectTransform's height equal to the height of specified area size, the image width is not constrained.
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FillAll | Sets the image RectTransform to cover the entire specified area size, either the image width or height will exceed that size if the aspect ratio is different.
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Plugins/SWAN Dev/Common/DImageDisplayHandler.cs