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float | dragSpeed = 1.0f |
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float | zoomSpeed = 1.0f |
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float | maxFOV = 80.0f |
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float | minFOV = 1.0f |
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Camera | cam |
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AudioListener | listener |
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float | listenerDistance = 20.0f |
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Camera | foregroundCam |
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float | foregroundOffset = 1.0f |
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bool | keepInBoundsLeft |
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bool | keepInBoundsRight |
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bool | keepInBoundsTop |
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bool | keepInBoundsBottom |
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bool | outOfFocus |
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float | lowerBoundAdjust = 10.0f |
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float | upperBoundAdjust = 0.0f |
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float | leftBoundAdjust = 1.0f |
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float | rightBoundAdjust = 1.0f |
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bool | restoreTransform = false |
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override void | Awake () |
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virtual void | Awake () |
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void | LateUpdate () |
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Vector3 | KeepInsideBounds (Vector3 pos) |
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void | SetListener (Transform parent, Vector3 listenerPos, float listenerDistance) |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | OnApplicationFocus (bool hasFocus) |
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virtual void | Set () |
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void | UpdateForegroundCamera () |
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Vector3 | GetWorldPlanePosition () |
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void | SetListenerOnCamera () |
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bool | overrideKeepInBounds |
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Vector3 | defaultPos |
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Vector3 | thisPos |
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Quaternion | defaultRot |
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Quaternion | thisRot |
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float | defaultZoom |
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float | thisZoom |
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CameraController | controller |
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◆ Awake()
override void DesignerCamera.Awake |
( |
| ) |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Designer/DesignerCamera.cs