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This is the complete list of members for GameCamera, including all inherited members.
aimCenterVector (defined in GameCamera) | GameCamera | |
aimDistanceScale (defined in GameCamera) | GameCamera | |
aimScreenScale (defined in GameCamera) | GameCamera | |
aimVector (defined in GameCamera) | GameCamera | |
Awake() (defined in GameCamera) | GameCamera | inlineprotectedvirtual |
cam (defined in BaseCamera) | BaseCamera | |
CancelPosition() (defined in GameCamera) | GameCamera | inline |
clipPlaneSpan (defined in GameCamera) | GameCamera | |
controller (defined in BaseCamera) | BaseCamera | protected |
cursor (defined in GameCamera) | GameCamera | |
defaultPlayFieldOfView (defined in GameCamera) | GameCamera | |
defaultPos (defined in BaseCamera) | BaseCamera | protected |
defaultRot (defined in BaseCamera) | BaseCamera | protected |
defaultZoom (defined in BaseCamera) | BaseCamera | protected |
destination (defined in GameCamera) | GameCamera | |
DropShakeEffects() (defined in GameCamera) | GameCamera | inline |
enableSpectatorControls (defined in GameCamera) | GameCamera | |
FarAway() (defined in GameCamera) | GameCamera | inline |
Flash(Color color, float dropRate=0.1f) (defined in GameCamera) | GameCamera | inline |
followIfOnUI (defined in GameCamera) | GameCamera | |
followLerp (defined in GameCamera) | GameCamera | |
foregroundCam (defined in BaseCamera) | BaseCamera | |
foregroundOffset (defined in BaseCamera) | BaseCamera | |
FOVAddBasedOnDistanceFactor (defined in GameCamera) | GameCamera | |
FOVChangeSpeedFactor (defined in GameCamera) | GameCamera | |
furtherOutCoef (defined in GameCamera) | GameCamera | |
furtherOutRadius (defined in GameCamera) | GameCamera | |
Get (defined in GameCamera) | GameCamera | static |
GetSpectatorCamPos() (defined in GameCamera) | GameCamera | inline |
GetWorldPlanePosition() (defined in BaseCamera) | BaseCamera | inline |
globalShakeScale (defined in GameCamera) | GameCamera | |
heightRotationFactor (defined in GameCamera) | GameCamera | |
heightRotationHeight (defined in GameCamera) | GameCamera | |
IsCursorOnScreenEdge(float activateScreenMarginX, float activateScreenMarginY) (defined in GameCamera) | GameCamera | inline |
IsEnabled() (defined in GameCamera) | GameCamera | inlinestatic |
keepInBoundsBottom (defined in BaseCamera) | BaseCamera | |
keepInBoundsLeft (defined in BaseCamera) | BaseCamera | |
keepInBoundsRight (defined in BaseCamera) | BaseCamera | |
keepInBoundsTop (defined in BaseCamera) | BaseCamera | |
KeepInsideBounds(Vector3 pos) (defined in BaseCamera) | BaseCamera | inlineprotected |
LateUpdate() (defined in BaseCamera) | BaseCamera | inlineprotected |
leftBoundAdjust (defined in BaseCamera) | BaseCamera | |
listener (defined in BaseCamera) | BaseCamera | |
listenerDistance (defined in BaseCamera) | BaseCamera | |
lowerBoundAdjust (defined in BaseCamera) | BaseCamera | |
maxPlayFieldOfView (defined in GameCamera) | GameCamera | |
minPlayFieldOfView (defined in GameCamera) | GameCamera | |
MoveToPosition(Vector3 pos) (defined in GameCamera) | GameCamera | inline |
OnApplicationFocus(bool hasFocus) (defined in BaseCamera) | BaseCamera | inlineprotectedvirtual |
OnDisable() (defined in BaseCamera) | BaseCamera | inlineprotectedvirtual |
OnEnable() (defined in BaseCamera) | BaseCamera | inlineprotectedvirtual |
outOfFocus (defined in BaseCamera) | BaseCamera | |
overrideKeepInBounds (defined in BaseCamera) | BaseCamera | protected |
positionOffset (defined in GameCamera) | GameCamera | |
restoreTransform (defined in BaseCamera) | BaseCamera | |
rightBoundAdjust (defined in BaseCamera) | BaseCamera | |
rotationOffset (defined in GameCamera) | GameCamera | |
rotationSpeed (defined in GameCamera) | GameCamera | |
rotationSpeedFactor (defined in GameCamera) | GameCamera | |
screenFlash (defined in GameCamera) | GameCamera | |
Set() (defined in BaseCamera) | BaseCamera | inlinevirtual |
SetListener(Transform parent, Vector3 listenerPos, float listenerDistance) (defined in BaseCamera) | BaseCamera | inlineprotected |
SetListenerOnCamera() (defined in BaseCamera) | BaseCamera | inline |
SetSpectator(bool on) (defined in GameCamera) | GameCamera | inline |
SetTargetFOV(float fov) (defined in GameCamera) | GameCamera | inline |
Shake(Vector3 pos, Vector2 direction, float magnitude) (defined in GameCamera) | GameCamera | inline |
shakeAngleScale (defined in GameCamera) | GameCamera | |
shakeCamDistanceScale (defined in GameCamera) | GameCamera | |
shakeDropFactor (defined in GameCamera) | GameCamera | |
shakeScale (defined in GameCamera) | GameCamera | |
shakeVector (defined in GameCamera) | GameCamera | |
specatorListenerDistance (defined in GameCamera) | GameCamera | |
spectatorFieldOfView (defined in GameCamera) | GameCamera | |
spectatorLerp (defined in GameCamera) | GameCamera | |
spectatorMoveSpeed (defined in GameCamera) | GameCamera | |
spectatorRotateFactor (defined in GameCamera) | GameCamera | |
spectatorText (defined in GameCamera) | GameCamera | |
spectatorTilt (defined in GameCamera) | GameCamera | |
spectatorWhenDead (defined in GameCamera) | GameCamera | |
startFieldOfView (defined in GameCamera) | GameCamera | |
Target (defined in GameCamera) | GameCamera | |
thisPos (defined in BaseCamera) | BaseCamera | protected |
thisRot (defined in BaseCamera) | BaseCamera | protected |
thisZoom (defined in BaseCamera) | BaseCamera | protected |
UpdateClipPlanes(Camera c) (defined in GameCamera) | GameCamera | inline |
UpdateForegroundCamera() (defined in BaseCamera) | BaseCamera | inline |
upperBoundAdjust (defined in BaseCamera) | BaseCamera | |
userSpectatorFieldOfView (defined in GameCamera) | GameCamera | |
worldScreenWidth (defined in GameCamera) | GameCamera | static |
ZDistance (defined in GameCamera) | GameCamera | |
zShakeScale (defined in GameCamera) | GameCamera |