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void | UpdateClipPlanes (Camera c) |
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Vector3 | GetSpectatorCamPos () |
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void | Shake (Vector3 pos, Vector2 direction, float magnitude) |
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void | Flash (Color color, float dropRate=0.1f) |
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void | SetTargetFOV (float fov) |
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void | DropShakeEffects () |
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bool | IsCursorOnScreenEdge (float activateScreenMarginX, float activateScreenMarginY) |
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bool | FarAway () |
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void | MoveToPosition (Vector3 pos) |
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void | CancelPosition () |
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void | SetSpectator (bool on) |
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virtual void | Set () |
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void | UpdateForegroundCamera () |
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Vector3 | GetWorldPlanePosition () |
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void | SetListenerOnCamera () |
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float | ZDistance = 8000.0f |
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float | clipPlaneSpan = 400.0f |
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float | followLerp = 0.33f |
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Vector2 | aimScreenScale = Vector2.one |
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Vector2 | aimDistanceScale = Vector2.one |
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Vector3 | positionOffset |
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Vector3 | rotationOffset |
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bool | followIfOnUI = true |
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float | defaultPlayFieldOfView = 8.0f |
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float | minPlayFieldOfView = 4.0f |
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float | maxPlayFieldOfView = 8.0f |
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float | FOVAddBasedOnDistanceFactor = 1.0f |
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float | FOVChangeSpeedFactor = 0.1f |
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float | furtherOutRadius = 15.0f |
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float | furtherOutCoef = 0.18f |
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float | rotationSpeed = 0.001f |
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float | rotationSpeedFactor = 0.1f |
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float | heightRotationFactor = 0.5f |
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float | heightRotationHeight = 17.0f |
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Vector3 | shakeVector |
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float | shakeDropFactor = 0.75f |
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float | shakeCamDistanceScale = 4.0f |
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float | shakeScale = 2.0f |
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float | shakeAngleScale = 10.0f |
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float | zShakeScale = 0.4f |
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float | globalShakeScale = 0.05f |
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Image | screenFlash |
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GameObject | cursor |
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float | spectatorMoveSpeed = 0.17f |
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float | spectatorLerp = 0.02f |
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float | spectatorFieldOfView = 17 |
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float | spectatorRotateFactor = 0.13f |
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float | spectatorTilt = 1.0f |
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float | startFieldOfView = 20.0f |
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float | userSpectatorFieldOfView |
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float | specatorListenerDistance = 30.0f |
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bool | spectatorWhenDead |
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Vector3 | destination |
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Vector2 | aimCenterVector |
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Vector2 | aimVector |
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bool | enableSpectatorControls = true |
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Text | spectatorText |
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Camera | cam |
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AudioListener | listener |
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float | listenerDistance = 20.0f |
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Camera | foregroundCam |
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float | foregroundOffset = 1.0f |
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bool | keepInBoundsLeft |
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bool | keepInBoundsRight |
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bool | keepInBoundsTop |
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bool | keepInBoundsBottom |
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bool | outOfFocus |
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float | lowerBoundAdjust = 10.0f |
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float | upperBoundAdjust = 0.0f |
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float | leftBoundAdjust = 1.0f |
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float | rightBoundAdjust = 1.0f |
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bool | restoreTransform = false |
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static GameCamera | Get |
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static float | worldScreenWidth = 63.0f |
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override void | Awake () |
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virtual void | Awake () |
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void | LateUpdate () |
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Vector3 | KeepInsideBounds (Vector3 pos) |
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void | SetListener (Transform parent, Vector3 listenerPos, float listenerDistance) |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | OnApplicationFocus (bool hasFocus) |
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bool | overrideKeepInBounds |
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Vector3 | defaultPos |
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Vector3 | thisPos |
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Quaternion | defaultRot |
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Quaternion | thisRot |
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float | defaultZoom |
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float | thisZoom |
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CameraController | controller |
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◆ Awake()
override void GameCamera.Awake |
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inlineprotectedvirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Camera/GameCamera.cs