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GameMenu Class Reference
Inheritance diagram for GameMenu:

Public Member Functions

bool IsVisible ()
 
void OnBackClicked ()
 
void OnAdminBackClicked ()
 
void OnSettingsClicked ()
 
void OnConfigClicked ()
 
void OnGamemodeConfigClicked ()
 
void OnObjectFromDropdownClicked (int value)
 
void OnKickClicked ()
 
void OnTeamClicked ()
 
void OnSpectatorClicked ()
 
void OnChangeMapClicked ()
 
void OnRestartMapClicked ()
 
void OnVoteClicked ()
 
bool IsFocusOnGame ()
 
void ExitToMenu (bool askToLeave=true)
 
void OnSuicide ()
 
void ForceToMenu ()
 

Public Attributes

string menuScene = "MainMenu"
 
GameObject menuObject
 
GameObject mainMenu
 
GameObject adminMenu
 
GameObject configsMenu
 
Dropdown playersDropdown
 
Button adminButton
 
Button teamButton
 
Button voteButton
 
Button suicideButton
 
Button spectatorButton
 
Dropdown objectsDropdown
 
float lastEscTime
 
Help help
 
UnityEvent showMenu
 
UnityEvent hideMenu
 
bool disableAdminMenu = false
 
Transform[] turnOn
 

Static Public Attributes

static GameMenu instance
 
static bool returnedToMenu = false
 

The documentation for this class was generated from the following file: