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bool | IsVisible () |
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void | OnBackClicked () |
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void | OnAdminBackClicked () |
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void | OnSettingsClicked () |
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void | OnConfigClicked () |
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void | OnGamemodeConfigClicked () |
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void | OnObjectFromDropdownClicked (int value) |
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void | OnKickClicked () |
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void | OnTeamClicked () |
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void | OnSpectatorClicked () |
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void | OnChangeMapClicked () |
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void | OnRestartMapClicked () |
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void | OnVoteClicked () |
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bool | IsFocusOnGame () |
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void | ExitToMenu (bool askToLeave=true) |
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void | OnSuicide () |
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void | ForceToMenu () |
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string | menuScene = "MainMenu" |
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GameObject | menuObject |
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GameObject | mainMenu |
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GameObject | adminMenu |
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GameObject | configsMenu |
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Dropdown | playersDropdown |
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Button | adminButton |
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Button | teamButton |
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Button | voteButton |
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Button | suicideButton |
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Button | spectatorButton |
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Dropdown | objectsDropdown |
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float | lastEscTime |
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Help | help |
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UnityEvent | showMenu |
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UnityEvent | hideMenu |
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bool | disableAdminMenu = false |
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Transform[] | turnOn |
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static GameMenu | instance |
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static bool | returnedToMenu = false |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/GameMenu.cs