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override void | Create () |
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override void | Apply () |
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float | GetAnnouncerVolume () |
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float | GetRadioVolume () |
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float | GetVoiceLowerVolume () |
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abstract void | Create () |
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abstract void | Apply () |
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Category | soundCategory = "Sound" |
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bool | MenuMusic = true |
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float | SoundsVolume = 0.33f |
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float | MusicVolume = 0.25f |
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float | AnnouncerVolume = 0.5f |
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float | RadioVolume = 0.5f |
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float | VoiceLowerVolume = 0.5f |
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float | AmbientVolume = 0.5f |
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bool | HitSound = true |
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bool | KillSound = true |
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bool | Announcer = true |
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bool | RadioCommands = true |
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bool | CountdownPeeps = true |
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Category | generalCategory = "General" |
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bool | FamilyFilter = true |
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bool | ShowEmotesOnDeath = true |
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bool | TeamOutlines = true |
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bool | TeamBulletColors = true |
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float | CamSpeed = 0.25f |
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float | CamShake = 0.5f |
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bool | DisableFrontFlip = false |
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bool | AutoReleaseGrenade = false |
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Category | cursorCategory = "Cursor" |
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int | Cursor = 16 |
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float | CursorScale = 1.0f |
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Color | CursorColor = new Color(1f, 1f, 1f, 1f) |
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float | CursorOutlineSize = 1.0f |
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Color | CursorOutlineColor = new Color(0f, 0f, 0f, 0.1f) |
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bool | SniperLine = true |
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bool | CursorNames = true |
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bool | CursorHealth = true |
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Category | killsCategory = "Kills" |
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bool | KillerPreview = true |
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bool | DeathPreview = true |
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bool | DeathScreams = true |
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bool | DeathLaughs = false |
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bool | BulletTime = true |
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Category | HUDCategory = "HUD" |
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bool | PlayerIndicator = true |
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bool | HealthBars = true |
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bool | JetsBar = true |
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bool | ChargeBar = true |
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bool | HitMarks = false |
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bool | HitCrosses = true |
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bool | ShowChat = true |
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bool | ShowScreenIcons = true |
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bool | ShowSpawnProtection = true |
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bool | ShowDirectionArrows = true |
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bool | ShowEventTexts = true |
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float | ScreenFlash = 0.5f |
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int | HUDLevel = 3 |
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float | HUDScale = 1.0f |
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float | StatusScale = 1.0f |
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int | KillLogsLines = 6 |
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bool | ShowRadioCommands = true |
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bool | ShowHitBoxes = false |
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◆ Apply()
override void GameSettings.Apply |
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inlinevirtual |
◆ Create()
override void GameSettings.Create |
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inlinevirtual |
The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Settings/Client/GameSettings.cs