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Public Member Functions | Public Attributes | Static Public Attributes | List of all members
GameSettings Class Reference
Inheritance diagram for GameSettings:
ClientSettingsComponent

Public Member Functions

override void Create ()
 
override void Apply ()
 
float GetAnnouncerVolume ()
 
float GetRadioVolume ()
 
float GetVoiceLowerVolume ()
 
abstract void Create ()
 
abstract void Apply ()
 

Public Attributes

Category soundCategory = "Sound"
 
bool MenuMusic = true
 
float SoundsVolume = 0.33f
 
float MusicVolume = 0.25f
 
float AnnouncerVolume = 0.5f
 
float RadioVolume = 0.5f
 
float VoiceLowerVolume = 0.5f
 
float AmbientVolume = 0.5f
 
bool HitSound = true
 
bool KillSound = true
 
bool Announcer = true
 
bool RadioCommands = true
 
bool CountdownPeeps = true
 
Category generalCategory = "General"
 
bool FamilyFilter = true
 
bool ShowEmotesOnDeath = true
 
bool TeamOutlines = true
 
bool TeamBulletColors = true
 
float CamSpeed = 0.25f
 
float CamShake = 0.5f
 
bool DisableFrontFlip = false
 
bool AutoReleaseGrenade = false
 
Category cursorCategory = "Cursor"
 
int Cursor = 16
 
float CursorScale = 1.0f
 
Color CursorColor = new Color(1f, 1f, 1f, 1f)
 
float CursorOutlineSize = 1.0f
 
Color CursorOutlineColor = new Color(0f, 0f, 0f, 0.1f)
 
bool SniperLine = true
 
bool CursorNames = true
 
bool CursorHealth = true
 
Category killsCategory = "Kills"
 
bool KillerPreview = true
 
bool DeathPreview = true
 
bool DeathScreams = true
 
bool DeathLaughs = false
 
bool BulletTime = true
 
Category HUDCategory = "HUD"
 
bool PlayerIndicator = true
 
bool HealthBars = true
 
bool JetsBar = true
 
bool ChargeBar = true
 
bool HitMarks = false
 
bool HitCrosses = true
 
bool ShowChat = true
 
bool ShowScreenIcons = true
 
bool ShowSpawnProtection = true
 
bool ShowDirectionArrows = true
 
bool ShowEventTexts = true
 
float ScreenFlash = 0.5f
 
int HUDLevel = 3
 
float HUDScale = 1.0f
 
float StatusScale = 1.0f
 
int KillLogsLines = 6
 
bool ShowRadioCommands = true
 
bool ShowHitBoxes = false
 

Static Public Attributes

static GameSettings instance
 

Member Function Documentation

◆ Apply()

override void GameSettings.Apply ( )
inlinevirtual

◆ Create()

override void GameSettings.Create ( )
inlinevirtual

The documentation for this class was generated from the following file: