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My Project
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Public Member Functions | |
| override void | Create () |
| override void | Apply () |
| abstract void | Create () |
| abstract void | Apply () |
Public Attributes | |
| float | defaultPlayerHealthScale = 1.0f |
| float | damageScale = 1.0f |
| float | selfDamageScale = 0.5f |
| bool | friendlyCollisions = false |
| bool | enemyCollisions = true |
| bool | friendlyFire = false |
| bool | friendlyBulletCollisions = false |
| string[] | unavailable = { } |
| ObscuredFloat | muzzleVelocityScale = 0.75f |
| ObscuredFloat | fireIntervalSecsScale = 1.0f |
| ObscuredFloat | bulletKnockOutScale = 1.0f |
| ObscuredFloat | bulletKickBackScale = 1.0f |
| ObscuredFloat | clipCountScale = 1.0f |
| ObscuredFloat | reloadSecsScale = 1.0f |
| ObscuredFloat | timeOutSecsScale = 1.2f |
| ObscuredFloat | gravityScale = 1.0f |
| ObscuredFloat | dampScale = 1.0f |
| ObscuredFloat | weaponcamShakeScale = 1.0f |
| ObscuredFloat | weaponLightRangeScale = 1.0f |
| ObscuredFloat | weaponLightIntensityScale = 1.0f |
| ObscuredFloat | weaponSprayScale = 1.0f |
| ObscuredFloat | movementSprayScale = 1.0f |
| ObscuredFloat | binkScale = 1.0f |
| ObscuredFloat | binkSecsScale = 1.0f |
| ObscuredFloat | selfBinkScale = 1.0f |
| ObscuredFloat | selfBinkSecsScale = 1.0f |
| ObscuredFloat | cursorBinkScale = 1.0f |
| ObscuredBool | bulletForceOnlyDead = false |
| ObscuredFloat | bulletTimeOutSecs = 1.0f |
| ObscuredFloat | bulletDamageScale = 1.0f |
| ObscuredFloat | bulletForceScale = 1.0f |
| ObscuredFloat | bulletForceUpwardsScale = 1.0f |
| ObscuredFloat | bulletRicochetCoefScale = 1.0f |
| float | bulletTrailTimeScale = 1.0f |
| float | bulletTrailWidthScale = 1.0f |
| ObscuredFloat | explosionDamageScale = 1.0f |
| ObscuredFloat | explosionRadiusScale = 1.0f |
| ObscuredFloat | explosionForceScale = 1.0f |
| ObscuredFloat | explosionUpliftScale = 1.0f |
| ObscuredFloat | explosionCamShakeScale = 1.0f |
| float | botsReactionTimeScale = 1.0f |
| float | botsAimDispersionScale = 1.0f |
| int | unbalancedDifference = 2 |
| string | playerJoinedMsg = "{0} joined the game." |
| string | playerLeftMsg = "{0} has left the building." |
Static Public Attributes | |
| static GameplaySettings | instance |
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inlinevirtual |
Implements ClientSettingsComponent.
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inlinevirtual |
Implements ClientSettingsComponent.