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Public Member Functions | Public Attributes | Static Public Attributes | List of all members
GameplaySettings Class Reference
Inheritance diagram for GameplaySettings:
ClientSettingsComponent

Public Member Functions

override void Create ()
 
override void Apply ()
 
abstract void Create ()
 
abstract void Apply ()
 

Public Attributes

float defaultPlayerHealthScale = 1.0f
 
float damageScale = 1.0f
 
float selfDamageScale = 0.5f
 
bool friendlyCollisions = false
 
bool enemyCollisions = true
 
bool friendlyFire = false
 
bool friendlyBulletCollisions = false
 
string[] unavailable = { }
 
ObscuredFloat muzzleVelocityScale = 0.75f
 
ObscuredFloat fireIntervalSecsScale = 1.0f
 
ObscuredFloat bulletKnockOutScale = 1.0f
 
ObscuredFloat bulletKickBackScale = 1.0f
 
ObscuredFloat clipCountScale = 1.0f
 
ObscuredFloat reloadSecsScale = 1.0f
 
ObscuredFloat timeOutSecsScale = 1.2f
 
ObscuredFloat gravityScale = 1.0f
 
ObscuredFloat dampScale = 1.0f
 
ObscuredFloat weaponcamShakeScale = 1.0f
 
ObscuredFloat weaponLightRangeScale = 1.0f
 
ObscuredFloat weaponLightIntensityScale = 1.0f
 
ObscuredFloat weaponSprayScale = 1.0f
 
ObscuredFloat movementSprayScale = 1.0f
 
ObscuredFloat binkScale = 1.0f
 
ObscuredFloat binkSecsScale = 1.0f
 
ObscuredFloat selfBinkScale = 1.0f
 
ObscuredFloat selfBinkSecsScale = 1.0f
 
ObscuredFloat cursorBinkScale = 1.0f
 
ObscuredBool bulletForceOnlyDead = false
 
ObscuredFloat bulletTimeOutSecs = 1.0f
 
ObscuredFloat bulletDamageScale = 1.0f
 
ObscuredFloat bulletForceScale = 1.0f
 
ObscuredFloat bulletForceUpwardsScale = 1.0f
 
ObscuredFloat bulletRicochetCoefScale = 1.0f
 
float bulletTrailTimeScale = 1.0f
 
float bulletTrailWidthScale = 1.0f
 
ObscuredFloat explosionDamageScale = 1.0f
 
ObscuredFloat explosionRadiusScale = 1.0f
 
ObscuredFloat explosionForceScale = 1.0f
 
ObscuredFloat explosionUpliftScale = 1.0f
 
ObscuredFloat explosionCamShakeScale = 1.0f
 
float botsReactionTimeScale = 1.0f
 
float botsAimDispersionScale = 1.0f
 
int unbalancedDifference = 2
 
string playerJoinedMsg = "{0} joined the game."
 
string playerLeftMsg = "{0} has left the building."
 

Static Public Attributes

static GameplaySettings instance
 

Member Function Documentation

◆ Apply()

override void GameplaySettings.Apply ( )
inlinevirtual

◆ Create()

override void GameplaySettings.Create ( )
inlinevirtual

The documentation for this class was generated from the following file: