My Project
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Public Member Functions | |
override void | Create () |
override void | Apply () |
abstract void | Create () |
abstract void | Apply () |
Public Attributes | |
float | defaultPlayerHealthScale = 1.0f |
float | damageScale = 1.0f |
float | selfDamageScale = 0.5f |
bool | friendlyCollisions = false |
bool | enemyCollisions = true |
bool | friendlyFire = false |
bool | friendlyBulletCollisions = false |
string[] | unavailable = { } |
ObscuredFloat | muzzleVelocityScale = 0.75f |
ObscuredFloat | fireIntervalSecsScale = 1.0f |
ObscuredFloat | bulletKnockOutScale = 1.0f |
ObscuredFloat | bulletKickBackScale = 1.0f |
ObscuredFloat | clipCountScale = 1.0f |
ObscuredFloat | reloadSecsScale = 1.0f |
ObscuredFloat | timeOutSecsScale = 1.2f |
ObscuredFloat | gravityScale = 1.0f |
ObscuredFloat | dampScale = 1.0f |
ObscuredFloat | weaponcamShakeScale = 1.0f |
ObscuredFloat | weaponLightRangeScale = 1.0f |
ObscuredFloat | weaponLightIntensityScale = 1.0f |
ObscuredFloat | weaponSprayScale = 1.0f |
ObscuredFloat | movementSprayScale = 1.0f |
ObscuredFloat | binkScale = 1.0f |
ObscuredFloat | binkSecsScale = 1.0f |
ObscuredFloat | selfBinkScale = 1.0f |
ObscuredFloat | selfBinkSecsScale = 1.0f |
ObscuredFloat | cursorBinkScale = 1.0f |
ObscuredBool | bulletForceOnlyDead = false |
ObscuredFloat | bulletTimeOutSecs = 1.0f |
ObscuredFloat | bulletDamageScale = 1.0f |
ObscuredFloat | bulletForceScale = 1.0f |
ObscuredFloat | bulletForceUpwardsScale = 1.0f |
ObscuredFloat | bulletRicochetCoefScale = 1.0f |
float | bulletTrailTimeScale = 1.0f |
float | bulletTrailWidthScale = 1.0f |
ObscuredFloat | explosionDamageScale = 1.0f |
ObscuredFloat | explosionRadiusScale = 1.0f |
ObscuredFloat | explosionForceScale = 1.0f |
ObscuredFloat | explosionUpliftScale = 1.0f |
ObscuredFloat | explosionCamShakeScale = 1.0f |
float | botsReactionTimeScale = 1.0f |
float | botsAimDispersionScale = 1.0f |
int | unbalancedDifference = 2 |
string | playerJoinedMsg = "{0} joined the game." |
string | playerLeftMsg = "{0} has left the building." |
Static Public Attributes | |
static GameplaySettings | instance |
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inlinevirtual |
Implements ClientSettingsComponent.
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inlinevirtual |
Implements ClientSettingsComponent.