My Project
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Classes | |
struct | Change |
Public Types | |
enum | ChangeState { None = 0 , Changing } |
Public Member Functions | |
void | DoChange (int changeIndex=-1) |
bool | IsChanging () |
bool | HasEmptyHands () |
Public Attributes | |
Change | change |
bool | allowChange = false |
float | changeWeaponSecs = 0.25f |
GostekChangeEvent | changeEvent = new GostekChangeEvent() |
bool | changed |
Additional Inherited Members | |
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NetworkObject | net [get] |