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My Project
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Classes | |
| struct | Change |
Public Types | |
| enum | ChangeState { None = 0 , Changing } |
Public Member Functions | |
| void | DoChange (int changeIndex=-1) |
| bool | IsChanging () |
| bool | HasEmptyHands () |
Public Attributes | |
| Change | change |
| bool | allowChange = false |
| float | changeWeaponSecs = 0.25f |
| GostekChangeEvent | changeEvent = new GostekChangeEvent() |
| bool | changed |
Additional Inherited Members | |
Properties inherited from Modifiable | |
| NetworkObject | net [get] |