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Public Member Functions | Public Attributes | Static Public Attributes | List of all members
GostekWeapon Class Reference
Inheritance diagram for GostekWeapon:
Modifiable

Public Member Functions

Vector3 GetHandPos ()
 
bool ShowReloadCursor ()
 
void LocalReload ()
 
bool CanPickupWeapon (GameObject weaponObj, bool allowPickupIfWeaponInHands)
 
bool IsReloading ()
 
float GetReloadPercent ()
 
Vector3 GetAimOrigin ()
 
void AimOverride (Vector2 aimPos)
 
void StopAimOverride ()
 
Vector3 GetAimPoint ()
 
Vector3 GetAimVector ()
 
float GetAimAngle ()
 
float GetNormalizedWorldAimAngle ()
 
float GetNormalizedAimAngle ()
 
Vector3 GetWeaponMuzzle ()
 
Vector3 GetWeaponVector ()
 
float GetFireAngle ()
 

Public Attributes

Weapon weapon
 
MeleeWeapon meleeweapon
 
Transform aimOrigin
 
float crouchAimHeight = 0.5f
 
float aimHeight = 1.0f
 
Controls controls
 
Vector3 muzzlePos
 

Static Public Attributes

static float FireIntervalShowSecs = 0.25f
 

Additional Inherited Members

- Properties inherited from Modifiable
NetworkObject net [get]
 

The documentation for this class was generated from the following file: