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Vector3 | GetHandPos () |
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bool | ShowReloadCursor () |
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void | LocalReload () |
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bool | CanPickupWeapon (GameObject weaponObj, bool allowPickupIfWeaponInHands) |
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bool | IsReloading () |
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float | GetReloadPercent () |
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Vector3 | GetAimOrigin () |
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void | AimOverride (Vector2 aimPos) |
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void | StopAimOverride () |
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Vector3 | GetAimPoint () |
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Vector3 | GetAimVector () |
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float | GetAimAngle () |
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float | GetNormalizedWorldAimAngle () |
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float | GetNormalizedAimAngle () |
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Vector3 | GetWeaponMuzzle () |
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Vector3 | GetWeaponVector () |
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float | GetFireAngle () |
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Weapon | weapon |
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MeleeWeapon | meleeweapon |
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Transform | aimOrigin |
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float | crouchAimHeight = 0.5f |
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float | aimHeight = 1.0f |
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Controls | controls |
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Vector3 | muzzlePos |
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static float | FireIntervalShowSecs = 0.25f |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Standard/Gostek/GostekWeapon.cs