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void | Notify (string text, Color color, float secs=0.0f) |
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void | Status (string text) |
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void | Powerup (string text, float duration=0.0f) |
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void | Powerup (string text, float duration, Color color) |
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void | PowerupCancel () |
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void | SetCursorText (string text, Color color, int fontSize) |
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void | SetCursorText (string text) |
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void | SetDirection (float dir, float duration=0.0f) |
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static Color | GetColor (float value, float max, Colors colors) |
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TMP_Text | health |
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Image | healthIcon |
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Colors | healthColors |
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Slider | healthSlider |
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Image | healthSliderFill |
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TMP_Text | jets |
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Image | jetsIcon |
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Colors | jetsColors |
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TMP_Text | ammo |
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Image | ammoIcon |
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Colors | ammoColors |
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Slider | ammoSlider |
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Image | ammoSliderFill |
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TMP_Text | grenades |
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Image | grenadesIcon |
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Colors | grenadesColors |
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Slider | grenadesSlider |
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Image | grenadesSliderFill |
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TMP_Text | notifier |
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float | defaultNotifySecs = 2.5f |
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RectTransform | notifierShadow |
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TMP_Text | status |
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RectTransform | statusShadow |
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TMP_Text | powerup |
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float | powerupBlinkRate = 2.5f |
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RectTransform | powerupShadow |
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GameObject | direction |
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Color | defaultNotifierColor |
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UIFollow | keyIndicator |
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RectTransform | cursorText |
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TMP_Text | cursorTextText |
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float | scale = 1f |
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RectTransform | scaleAmmo |
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RectTransform | scaleHealth |
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RectTransform | scaleStatus |
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GameObject[] | hudOffObjects |
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static HUD | Get |
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static bool | disableHUD = false |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/UI/InGame/HUD.cs