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This is the complete list of members for Impact, including all inherited members.
alwaysPenetrate (defined in Impact) | Impact | |
effects (defined in Impact) | Impact | |
forceMultiplier (defined in Impact) | Impact | |
GetRotation(Vector2 normal, Vector2 velocity) (defined in Impact) | Impact | inline |
Hit(ImpactData data) (defined in Impact) | Impact | inline |
HitEffects(Vector2 position, float damage, Vector2 normal, Quaternion rotation, ImpactEffectMask effectsMask) (defined in Impact) | Impact | inline |
HitParticle(GameObject prefab, float size, Vector2 position, Vector2 normal, Quaternion rotation, bool limit=true) (defined in Impact) | Impact | inlinestatic |
Impacted (defined in Impact) | Impact | |
normalFromVelocity (defined in Impact) | Impact | |
POOLED_PARTICLES (defined in Impact) | Impact | static |
takeDefault (defined in Impact) | Impact |