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This is the complete list of members for Impact, including all inherited members.
| alwaysPenetrate (defined in Impact) | Impact | |
| effects (defined in Impact) | Impact | |
| forceMultiplier (defined in Impact) | Impact | |
| GetRotation(Vector2 normal, Vector2 velocity) (defined in Impact) | Impact | inline |
| Hit(ImpactData data) (defined in Impact) | Impact | inline |
| HitEffects(Vector2 position, float damage, Vector2 normal, Quaternion rotation, ImpactEffectMask effectsMask) (defined in Impact) | Impact | inline |
| HitParticle(GameObject prefab, float size, Vector2 position, Vector2 normal, Quaternion rotation, bool limit=true) (defined in Impact) | Impact | inlinestatic |
| Impacted (defined in Impact) | Impact | |
| normalFromVelocity (defined in Impact) | Impact | |
| POOLED_PARTICLES (defined in Impact) | Impact | static |
| takeDefault (defined in Impact) | Impact |