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Classes | Public Member Functions | Static Public Member Functions | Public Attributes | Static Public Attributes | List of all members
Impact Class Reference
Inheritance diagram for Impact:

Classes

class  Effect
 
class  Sounds
 

Public Member Functions

Quaternion GetRotation (Vector2 normal, Vector2 velocity)
 
void Hit (ImpactData data)
 
void HitEffects (Vector2 position, float damage, Vector2 normal, Quaternion rotation, ImpactEffectMask effectsMask)
 

Static Public Member Functions

static ParticleSystem HitParticle (GameObject prefab, float size, Vector2 position, Vector2 normal, Quaternion rotation, bool limit=true)
 

Public Attributes

bool takeDefault = true
 
bool normalFromVelocity
 
bool alwaysPenetrate
 
float forceMultiplier = 1f
 
List< Effecteffects
 
ImpactEvent Impacted
 

Static Public Attributes

static bool POOLED_PARTICLES = true
 

The documentation for this class was generated from the following file: