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| ImpactData (GameObject hit, GameObject hitter, Vector2 position, Vector2 normal, Vector2 velocity, float damage, float force, Player damageOwner, NetworkObject damageObject, bool penetrate, ImpactEffectMask effectMask) |
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GameObject | hit |
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GameObject | hitter |
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Vector2 | position |
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Vector2 | normal |
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Vector2 | velocity |
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float | damage |
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float | force |
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Player | damageOwner |
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NetworkObject | damageObject |
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bool | penetrate |
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ImpactEffectMask | effectMask |
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int | bulletId |
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HitData | hitData |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/Impact.cs