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This is the complete list of members for ItemSlot, including all inherited members.
AssignEvents(UnityAction< ItemSlot > attached, UnityAction< ItemSlot > detached) (defined in ItemSlot) | ItemSlot | inline |
Attach(Item it) (defined in ItemSlot) | ItemSlot | inline |
Attached (defined in ItemSlot) | ItemSlot | |
attachmentTransformed (defined in ItemSlot) | ItemSlot | |
bone (defined in ItemSlot) | ItemSlot | |
boneName (defined in ItemSlot) | ItemSlot | |
CanAttach(Item it) (defined in ItemSlot) | ItemSlot | inline |
canAttachChecker (defined in ItemSlot) | ItemSlot | |
Detach() (defined in ItemSlot) | ItemSlot | inline |
Detached (defined in ItemSlot) | ItemSlot | |
dropWhenDead (defined in ItemSlot) | ItemSlot | |
Fits(Item it) (defined in ItemSlot) | ItemSlot | inline |
GetFirstSlotForItem(ItemSlot[] slots, Item item, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
GetFirstSlotForSlotType(ItemSlot[] slots, ItemSlotType slotType, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
GetFirstSlotForType(ItemSlot[] slots, ItemSlotType type) (defined in ItemSlot) | ItemSlot | inlinestatic |
GetFirstSlotIndexForItem(ItemSlot[] slots, Item item, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
GetFirstSlotIndexForSlotType(ItemSlot[] slots, ItemSlotType slotType, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
GetSlotTypeWithout(ItemSlotType type, int bits) (defined in ItemSlot) | ItemSlot | inlinestatic |
IsEmpty() (defined in ItemSlot) | ItemSlot | inline |
IsSlotType(int bits) (defined in ItemSlot) | ItemSlot | inline |
item (defined in ItemSlot) | ItemSlot | |
ItemSlot() (defined in ItemSlot) | ItemSlot | inline |
offset (defined in ItemSlot) | ItemSlot | |
parent (defined in ItemSlot) | ItemSlot | |
rotation (defined in ItemSlot) | ItemSlot | |
slotType (defined in ItemSlot) | ItemSlot | |
TransformOnBone(Item it) (defined in ItemSlot) | ItemSlot | inline |