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ItemSlot Member List

This is the complete list of members for ItemSlot, including all inherited members.

AssignEvents(UnityAction< ItemSlot > attached, UnityAction< ItemSlot > detached) (defined in ItemSlot)ItemSlotinline
Attach(Item it) (defined in ItemSlot)ItemSlotinline
Attached (defined in ItemSlot)ItemSlot
attachmentTransformed (defined in ItemSlot)ItemSlot
bone (defined in ItemSlot)ItemSlot
boneName (defined in ItemSlot)ItemSlot
CanAttach(Item it) (defined in ItemSlot)ItemSlotinline
canAttachChecker (defined in ItemSlot)ItemSlot
Detach() (defined in ItemSlot)ItemSlotinline
Detached (defined in ItemSlot)ItemSlot
dropWhenDead (defined in ItemSlot)ItemSlot
Fits(Item it) (defined in ItemSlot)ItemSlotinline
GetFirstSlotForItem(ItemSlot[] slots, Item item, bool hasItem) (defined in ItemSlot)ItemSlotinlinestatic
GetFirstSlotForSlotType(ItemSlot[] slots, ItemSlotType slotType, bool hasItem) (defined in ItemSlot)ItemSlotinlinestatic
GetFirstSlotForType(ItemSlot[] slots, ItemSlotType type) (defined in ItemSlot)ItemSlotinlinestatic
GetFirstSlotIndexForItem(ItemSlot[] slots, Item item, bool hasItem) (defined in ItemSlot)ItemSlotinlinestatic
GetFirstSlotIndexForSlotType(ItemSlot[] slots, ItemSlotType slotType, bool hasItem) (defined in ItemSlot)ItemSlotinlinestatic
GetSlotTypeWithout(ItemSlotType type, int bits) (defined in ItemSlot)ItemSlotinlinestatic
IsEmpty() (defined in ItemSlot)ItemSlotinline
IsSlotType(int bits) (defined in ItemSlot)ItemSlotinline
item (defined in ItemSlot)ItemSlot
ItemSlot() (defined in ItemSlot)ItemSlotinline
offset (defined in ItemSlot)ItemSlot
parent (defined in ItemSlot)ItemSlot
rotation (defined in ItemSlot)ItemSlot
slotType (defined in ItemSlot)ItemSlot
TransformOnBone(Item it) (defined in ItemSlot)ItemSlotinline