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This is the complete list of members for ItemSlot, including all inherited members.
| AssignEvents(UnityAction< ItemSlot > attached, UnityAction< ItemSlot > detached) (defined in ItemSlot) | ItemSlot | inline |
| Attach(Item it) (defined in ItemSlot) | ItemSlot | inline |
| Attached (defined in ItemSlot) | ItemSlot | |
| attachmentTransformed (defined in ItemSlot) | ItemSlot | |
| bone (defined in ItemSlot) | ItemSlot | |
| boneName (defined in ItemSlot) | ItemSlot | |
| CanAttach(Item it) (defined in ItemSlot) | ItemSlot | inline |
| canAttachChecker (defined in ItemSlot) | ItemSlot | |
| Detach() (defined in ItemSlot) | ItemSlot | inline |
| Detached (defined in ItemSlot) | ItemSlot | |
| dropWhenDead (defined in ItemSlot) | ItemSlot | |
| Fits(Item it) (defined in ItemSlot) | ItemSlot | inline |
| GetFirstSlotForItem(ItemSlot[] slots, Item item, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
| GetFirstSlotForSlotType(ItemSlot[] slots, ItemSlotType slotType, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
| GetFirstSlotForType(ItemSlot[] slots, ItemSlotType type) (defined in ItemSlot) | ItemSlot | inlinestatic |
| GetFirstSlotIndexForItem(ItemSlot[] slots, Item item, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
| GetFirstSlotIndexForSlotType(ItemSlot[] slots, ItemSlotType slotType, bool hasItem) (defined in ItemSlot) | ItemSlot | inlinestatic |
| GetSlotTypeWithout(ItemSlotType type, int bits) (defined in ItemSlot) | ItemSlot | inlinestatic |
| IsEmpty() (defined in ItemSlot) | ItemSlot | inline |
| IsSlotType(int bits) (defined in ItemSlot) | ItemSlot | inline |
| item (defined in ItemSlot) | ItemSlot | |
| ItemSlot() (defined in ItemSlot) | ItemSlot | inline |
| offset (defined in ItemSlot) | ItemSlot | |
| parent (defined in ItemSlot) | ItemSlot | |
| rotation (defined in ItemSlot) | ItemSlot | |
| slotType (defined in ItemSlot) | ItemSlot | |
| TransformOnBone(Item it) (defined in ItemSlot) | ItemSlot | inline |