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bool | Attach (Item it) |
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void | Detach () |
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bool | Fits (Item it) |
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bool | IsEmpty () |
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void | AssignEvents (UnityAction< ItemSlot > attached, UnityAction< ItemSlot > detached) |
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bool | IsSlotType (int bits) |
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void | TransformOnBone (Item it) |
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bool | CanAttach (Item it) |
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static ItemSlotType | GetSlotTypeWithout (ItemSlotType type, int bits) |
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static ItemSlot | GetFirstSlotForType (ItemSlot[] slots, ItemSlotType type) |
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static int | GetFirstSlotIndexForItem (ItemSlot[] slots, Item item, bool hasItem) |
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static int | GetFirstSlotIndexForSlotType (ItemSlot[] slots, ItemSlotType slotType, bool hasItem) |
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static ItemSlot | GetFirstSlotForItem (ItemSlot[] slots, Item item, bool hasItem) |
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static ItemSlot | GetFirstSlotForSlotType (ItemSlot[] slots, ItemSlotType slotType, bool hasItem) |
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ItemSlotType | slotType |
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string | boneName |
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Transform | bone |
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Vector3 | offset |
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Vector3 | rotation |
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bool | dropWhenDead |
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Item | item |
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bool | attachmentTransformed = false |
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Transform | parent |
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ItemSlotEvent | Attached |
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ItemSlotEvent | Detached |
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List< Func< Item, bool > > | canAttachChecker |
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The documentation for this class was generated from the following file:
- C:/Transhuman/S2/Assets/Engine/Object/Slots.cs